Thanks for the info, I've fixed borg_play_step() so the borg can dig rubble again and submitted a pull request.
Borg Reminders
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I get a bunch of compiler errors related to main-win.c. Mainly due to macro redefinitions like: AC_SRC_NO_PREMULT_ALPHA. There is no mention of this macro in the wingdi.h that I have. There are several macro errors.
I'd love to get my hands on the entire solution that BluBaron has. I wrote him a note last week or so. He has not yet responded.Comment
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I upgraded to VS2010. It's free. But I still like VS2008 better.
I get a bunch of compiler errors related to main-win.c. Mainly due to macro redefinitions like: AC_SRC_NO_PREMULT_ALPHA. There is no mention of this macro in the wingdi.h that I have. There are several macro errors.
I'd love to get my hands on the entire solution that BluBaron has. I wrote him a note last week or so. He has not yet responded.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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I just replied in the other thread, if AC_SRC_NO_PREMULT_ALPHA is in main-win.c, it should not be. It should be AC_SRC_ALPHA. If it is not in main-win.c there are a bunch of other possibilities in the other thread.Comment
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Started using Angband 3.4.1 on the Mac and glad to be able to watching a more or less up-to-date version of your Borg again rubble-troubles or no. (It seems to have trouble with somewhat similar issues also that have led it to starve, but I'll have to try to note so that I can be more specific ...)
Unfortunately when I have both Angband-cheat death and borg-cheat death set, after a buffer-filling death by starvation (even after I then try saving and restarting), the first thing that happens with the next-spawned character when I activate the borg is -- cursor-spin-- CRASH. ... Several times now, it seems. (If I turn off borg-cheat death so that the borg starts in town at the same level as at death, this doesn't happen, but ideally I'd rather like to have the borg roll the dice and start a new level-1 character with the older one's monster memory, if possible, as I seem to recall the APWborg used to do some years back if the settings were right. Not sure I do have the settings right; it's been a decade or so... (I gave up when the last borgs I could run kept running into swarmy enemies and dying for lack of interest in area-effect spells, a mistake you fixed very quickly but, well, no Mac-compiled version appeared again until fairly recently, and my attempts to compile it myself failed in ways that taught me how little I knew about programming now! ... anyways.)
Thanks again!!Comment
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may as well ask
has this been fixed yet, also? when a priest-borg's first book has been burnt and not yet replaced, it keeps trying to cast spell "h" in Words of Wisdom- a long loop follows (I sometimes intervene, I admit- not going to post this borg...- to have it post spell g, after which it continues on until next time, a few minutes later...)Comment
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