Abandoning my Patchset.

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  • Tobias
    Adept
    • Dec 2009
    • 172

    Abandoning my Patchset.

    Hi Guy,

    I used to have some simple interface hacks, for my own use.
    But because I want to try out v4 and am to lazy to port those to the current version, I am abandoning my set. Here is the main diff for reference:
    modified: lib/pref/message.prf more colors modified: src/monster/monster.h modified: src/monster/monster1.c modified: src/monster/monster2.c monster list recolor ...

    It contains some changes which I still think, would be useful to include in the main branch:

    Changes to the Monster-Recall:
    - incredibly/very/quickly are red/orange/yellow
    - Speed is also displayed as percentage of your energy. And color coded to mark double moves.

    More colors in the monster-list:
    -Uniques are still Purple
    -HI-Summoners are red
    -Low-Summoners (and breeders ) are orange
    -Stationary monsters are light_blue
    -Monsters faster than you are yellow
    -Monsters this char hasn't killed yet are dark_blue


    There is also minor stuff, like the keypress logger I wrote for my tutorial video, and a workaround for the http://trac.rephial.org/ticket/1460 bug.
    My Angband videos : http://www.youtube.com/view_play_lis...385E85F31166B2
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    Thanks for the github link - I hope one of us will make use of it soon!
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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    • Tobias
      Adept
      • Dec 2009
      • 172

      #3
      You seem to have understood my workaround as a possible fix for http://trac.rephial.org/ticket/1460 .

      But I only reassigned the keys which are impacted on a german keyboard to other keys. I doubt if you would want to include it into the main code.

      I would be very interested to know if this bug is ever going to get finished btw.
      My Angband videos : http://www.youtube.com/view_play_lis...385E85F31166B2

      Comment

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