Hi Guy,
I used to have some simple interface hacks, for my own use.
But because I want to try out v4 and am to lazy to port those to the current version, I am abandoning my set. Here is the main diff for reference:
It contains some changes which I still think, would be useful to include in the main branch:
Changes to the Monster-Recall:
- incredibly/very/quickly are red/orange/yellow
- Speed is also displayed as percentage of your energy. And color coded to mark double moves.
More colors in the monster-list:
-Uniques are still Purple
-HI-Summoners are red
-Low-Summoners (and breeders ) are orange
-Stationary monsters are light_blue
-Monsters faster than you are yellow
-Monsters this char hasn't killed yet are dark_blue
There is also minor stuff, like the keypress logger I wrote for my tutorial video, and a workaround for the http://trac.rephial.org/ticket/1460 bug.
I used to have some simple interface hacks, for my own use.
But because I want to try out v4 and am to lazy to port those to the current version, I am abandoning my set. Here is the main diff for reference:
It contains some changes which I still think, would be useful to include in the main branch:
Changes to the Monster-Recall:
- incredibly/very/quickly are red/orange/yellow
- Speed is also displayed as percentage of your energy. And color coded to mark double moves.
More colors in the monster-list:
-Uniques are still Purple
-HI-Summoners are red
-Low-Summoners (and breeders ) are orange
-Stationary monsters are light_blue
-Monsters faster than you are yellow
-Monsters this char hasn't killed yet are dark_blue
There is also minor stuff, like the keypress logger I wrote for my tutorial video, and a workaround for the http://trac.rephial.org/ticket/1460 bug.
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