32x32 Universal Tileset

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  • buzzkill
    replied
    Originally posted by nppangband
    Just curious about the unstable part. Why would it be unstable? So far everything has worked great in NPP.
    Maybe "unstable" was the wrong word to use. The latest NPP tileset I posted was that of a WIP. I know, at the very least, the town graphics were mis-assigned. I spent most of today merging the old (as of yesterday) NPP tileset into the new UT32. I'm about 90% done. I just have to finish remapping the graf-dvg.prf. Then Vanilla and NPP will be as one (tileset). In the meantime the latest offering at mediafire.com/buzzkill is still 'a little funky' and will remain so until tomorrow (a pre-12-29 version is still avail, will probably work OK, but posting all this would have been a little long winded). Don't fret, I'm all over this. NPP will be made whole tomorrow, less the tiles that haven't been drawn yet... but it's on very solid footing... and once it's done finishing the Z+ and Ironband tilesets (and probably few others) will be a snap.
    Last edited by buzzkill; December 29, 2011, 23:17.

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  • nppangband
    replied
    Just curious about the unstable part. Why would it be unstable? So far everything has worked great in NPP.

    While I make no claim to being an artist, (Shockbolt could out-draw me with his eyes closed and both hands tied behind his back) but I still think the NPP tileset is going to look pretty good when it is all said and done. I want to put up some screenshots soon.

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  • buzzkill
    started a topic 32x32 Universal Tileset

    32x32 Universal Tileset

    *** Introducing the 32x32 Universal Tileset (aka UT32) ***


    I've been 'creating' tiles and maintaining tilesets (based on the 32x32 David Gervais tiles) for Vanilla and a bunch of variants for the past couple of years and finally came to the conclusion that since most of these tilesets share 90% of their graphics, it's quite insane to maintain a separate tileset for each one. The purpose of this tileset is to have and maintain a single 32x32 tileset that will fully support Vanilla and all variants.

    That's the good news. The bad news is that it currently only supports Vanilla, but that's good news too as I'd like to keep the Vanilla tileset 'pure', without any licensing concerns whatsoever and as I add more tiles to UT32 the likelihood of 'pollution' increases. Therefore, I strongly encourage any member of the current dev-team to grab and incorporate the currently hosted tileset into the last stable Vanilla release (and v4), and to continue to include it in future releases.

    The UT32 tileset is available at www.mediafire.com/buzzkill in the "32x32 UNIVERSAL TILESET (UT32)" folder. It includes graf-dvg.prf and both .bmp and .png graphic files as I'm not sure which are currently required. I've tested UT32 with Vanilla Angband 3.2 and everything seems to appear exactly as it did before the change, exactly as it should.

    Currently being assimilated... DAJ (FA and NPP are already supported (and NPP is looking pretty sweet)).

    Happy Banding and Happy New Year to all!!!
    Last edited by buzzkill; June 18, 2012, 01:17.
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