I've been thinking about this, and while that doesn't suddenly make me a UI expert, it did make me realise one thing. My wife got a new smartphone a few days ago, which is more powerful than any PC I ever owned except the current one - it's a 1.2GHz dual-core Samsung SII with 1GB of RAM. It occurred to me that Angband has been playable on phones since AngbandCE over a decade ago. The real problems were screen real estate (which is now solved with 800x480 WVGA screens) and UI.
Everybody tells me that the future of UI is gestures, not keyboards or pointing devices. So if we can make a UI that interprets gestures correctly, those of us who want to play on a desktop can just plug in a USB touchpad thingy to receive them. (I guess we can then set up our own keybindings if we want, or use the defaults.)
Has anyone done any UI stuff for phones using gestures? It's not something I know anything about. Are there libraries of any useful maturity?
Everybody tells me that the future of UI is gestures, not keyboards or pointing devices. So if we can make a UI that interprets gestures correctly, those of us who want to play on a desktop can just plug in a USB touchpad thingy to receive them. (I guess we can then set up our own keybindings if we want, or use the defaults.)
Has anyone done any UI stuff for phones using gestures? It's not something I know anything about. Are there libraries of any useful maturity?
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