Since the release of 3.3, monsters now carry their drops as soon as they are placed in the dungeon. This means that a *lot* of objects are created deep in the dungeon, especially when GVs and U pits are generated.
While this isn't really important in V, I face a big problem in my real-time multiplayer variant. Sometimes, the generation of deep levels take more than one second to complete. During that time, other players face a complete game freeze. This means that I need to optimize how monster inventories are filled...
Looking at mon_create_drop(), I can't see much to do to improve generation speed. Anyone got any idea?
While this isn't really important in V, I face a big problem in my real-time multiplayer variant. Sometimes, the generation of deep levels take more than one second to complete. During that time, other players face a complete game freeze. This means that I need to optimize how monster inventories are filled...
Looking at mon_create_drop(), I can't see much to do to improve generation speed. Anyone got any idea?
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