I decided to take a stab at rebalancing the races as mentioned in the thread about what non-coders can do to assist in development.
My basic aim was to make races that are not played more attractive and to make race matter more in character selection. I tried to make unpopular races more attractive by improving their stat allocation and I also tried to give most races a stat where they are the best. To make the choice of race matter more I increased the variation of hit die and skill allocation and stealth skill. I did not touch searching or frequency of search since I was not sure what effect changes would have.
To make sure that this did not change too much I also decreased the variation on hit die and skills in the various classes. Almost all starting skills have been reduced and the increment has been increased to help compensate. The end result should be the same for races suited to the class they are playing and slightly worse for races unsuited to it. I reduced the hit die for warriors and paladins and increased it for mages and priests. Along with the changes to races this ensures that the hit die for both the highest and lowest race/class combinations remain the same. Stealth was decreased for all classes but several races saw an increase and I removed the XP penalty for all but hybrid classes.
Below are the changes made to each race and I have attached the new p_race.txt and p_class.txt files. I also attached the text version of the spreadsheets I used when making the changes.
Human: No changes to stats and their skills are now about average rather than being zero. One change I think would be nice for humans is to possibly give them more points at character creation; this is outside of edit file changes however. Hit die increased by 1
Half-elf: Increased Wis, Con, Chr, they are now one of the highest Wis races. Awareness of their own mortality and the fact that they are outsider to both humans and elves gives them wisdom beyond their years. They are worse than humans at disarming but have better devices and saving throws and they are stealthier. They are worse than humans at melee but better at bows and throwing. They no longer have Infravision. They have their Wis sustained and they resist Stunning.
Elf: Increased all stats but Int, however they do not have a stat where they are the best. They have worse Wis and Con than Half-elves but other stats are better. They are the second stealthiest race. They have below average melee but are the best archers. They no longer have infravision and have their Dex sustained and also resist Confusion naturally.
Hobbit: No stat changes, their skills are very good, other than melee, and they are the stealthiest race. Hit die decreased by 1.
Gnome: Increased Int, decreased Dex. Average disarm and worse saving, very good device skill, very bad at melee not much batter at bows but good throwing and bonus to digging. Hit die decreased by 1.
Dwarf: Increased Int to -2 and Con to 3, dwarves have the highest Con of any race. Melee skill is very good; other skills are relatively unchanged, hit die increased by one.
Half-orc: Decreased Int and Wis, increased Con. Above average melee, all other skills are bad. Hit die increased by 2.
Half-troll: No stat changes. Highest Str and Con race. Skills are still the worst at everything but melee where they are the best. Hit die increased by 1.
Dunedan: Same Str and increased Wis, all other stats decreased. Along with Half-elves they are the highest Wis race. Good melee and saving, other skills are fairly average. Hit die increased by 1.
High-elf: Decreased Str, Dex, Con, below average disarm, very good device and saving. Also below average fighting, hit die reduced by 2. No longer have infravision.
Kobold: Increased Int, Wis, Dex. Good Disarm and device skills, fairly bad at all others but throwing, they do have a digging bonus and decent stealth. Hit die decreased by 1.
I think the overall effect of these changes should be that races will have more character, and be a more important choice in character creation, if you choose a race that is suited to your class you should not notice much difference but if you choose a race unsuited to your class you may notice that things are more difficult. Also Elves and Half-elves should be more popular and High-elves and Dunedan were made weaker. I would appreciate any playtesting or feedback offered.
If we want to incorporate these changes into release there are still a couple things that need to be done. We need to document the new racial flags in ui-birth.c and rewrite the race descriptions in the help file to reflect the changes.
My basic aim was to make races that are not played more attractive and to make race matter more in character selection. I tried to make unpopular races more attractive by improving their stat allocation and I also tried to give most races a stat where they are the best. To make the choice of race matter more I increased the variation of hit die and skill allocation and stealth skill. I did not touch searching or frequency of search since I was not sure what effect changes would have.
To make sure that this did not change too much I also decreased the variation on hit die and skills in the various classes. Almost all starting skills have been reduced and the increment has been increased to help compensate. The end result should be the same for races suited to the class they are playing and slightly worse for races unsuited to it. I reduced the hit die for warriors and paladins and increased it for mages and priests. Along with the changes to races this ensures that the hit die for both the highest and lowest race/class combinations remain the same. Stealth was decreased for all classes but several races saw an increase and I removed the XP penalty for all but hybrid classes.
Below are the changes made to each race and I have attached the new p_race.txt and p_class.txt files. I also attached the text version of the spreadsheets I used when making the changes.
Human: No changes to stats and their skills are now about average rather than being zero. One change I think would be nice for humans is to possibly give them more points at character creation; this is outside of edit file changes however. Hit die increased by 1
Half-elf: Increased Wis, Con, Chr, they are now one of the highest Wis races. Awareness of their own mortality and the fact that they are outsider to both humans and elves gives them wisdom beyond their years. They are worse than humans at disarming but have better devices and saving throws and they are stealthier. They are worse than humans at melee but better at bows and throwing. They no longer have Infravision. They have their Wis sustained and they resist Stunning.
Elf: Increased all stats but Int, however they do not have a stat where they are the best. They have worse Wis and Con than Half-elves but other stats are better. They are the second stealthiest race. They have below average melee but are the best archers. They no longer have infravision and have their Dex sustained and also resist Confusion naturally.
Hobbit: No stat changes, their skills are very good, other than melee, and they are the stealthiest race. Hit die decreased by 1.
Gnome: Increased Int, decreased Dex. Average disarm and worse saving, very good device skill, very bad at melee not much batter at bows but good throwing and bonus to digging. Hit die decreased by 1.
Dwarf: Increased Int to -2 and Con to 3, dwarves have the highest Con of any race. Melee skill is very good; other skills are relatively unchanged, hit die increased by one.
Half-orc: Decreased Int and Wis, increased Con. Above average melee, all other skills are bad. Hit die increased by 2.
Half-troll: No stat changes. Highest Str and Con race. Skills are still the worst at everything but melee where they are the best. Hit die increased by 1.
Dunedan: Same Str and increased Wis, all other stats decreased. Along with Half-elves they are the highest Wis race. Good melee and saving, other skills are fairly average. Hit die increased by 1.
High-elf: Decreased Str, Dex, Con, below average disarm, very good device and saving. Also below average fighting, hit die reduced by 2. No longer have infravision.
Kobold: Increased Int, Wis, Dex. Good Disarm and device skills, fairly bad at all others but throwing, they do have a digging bonus and decent stealth. Hit die decreased by 1.
I think the overall effect of these changes should be that races will have more character, and be a more important choice in character creation, if you choose a race that is suited to your class you should not notice much difference but if you choose a race unsuited to your class you may notice that things are more difficult. Also Elves and Half-elves should be more popular and High-elves and Dunedan were made weaker. I would appreciate any playtesting or feedback offered.
If we want to incorporate these changes into release there are still a couple things that need to be done. We need to document the new racial flags in ui-birth.c and rewrite the race descriptions in the help file to reflect the changes.
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