Magnate's new egos
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It sounds to me like this is a great (positive) change from a base code perspective - more flexible, easier to tweak and so on. There is already significant balancing work needed - wouldn't this make that work much easier to do? Why not go ahead and plug in all the changes, if not for 3.4 at least for 3.5? There are some things you can't change by half measures, and reworking the issues with item generation is one of them. Earlier is definitely better than later here.
Also, it sounded very cool to playtest.
Another thought - with the underlying code more flexible, the randart option could be extended - standard artifacts and egos, or random artifacts and egos.Comment
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It sounds to me like this is a great (positive) change from a base code perspective - more flexible, easier to tweak and so on. There is already significant balancing work needed - wouldn't this make that work much easier to do? Why not go ahead and plug in all the changes, if not for 3.4 at least for 3.5? There are some things you can't change by half measures, and reworking the issues with item generation is one of them. Earlier is definitely better than later here.
Also, it sounded very cool to playtest.
Another thought - with the underlying code more flexible, the randart option could be extended - standard artifacts and egos, or random artifacts and egos.
Please rest assured that it will be made available for playtesting - it's just going through some initial balancing to try and minimise the WTF factor when you first play it."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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You read my mind (or perhaps you read the wiki page). There will definitely be more flexibility for randarts using this system. We've also worked out how to adjust the number of artifacts during the game, so we're not limited to choosing how many to randomise at the start. We can start the game with (any or all of) the standard artifacts, and then generate randarts during the game.
Please rest assured that it will be made available for playtesting - it's just going through some initial balancing to try and minimise the WTF factor when you first play it.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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This is actually more than joke. Game should produce WTF -effect every now and then. So called "unbalanced" items might not be unbalanced if you count that in. The One Ring for example (after making it a lot more rare) should be thing that absolutely nobody could resists putting in because it is so "overpowered".
If the WTF is "I'm walking in a shoe store", then that is something we need to fix. If it is something extraordinary happening very rarely, then there is no reason to "fix" it.Comment
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This is actually more than joke. Game should produce WTF -effect every now and then. So called "unbalanced" items might not be unbalanced if you count that in. The One Ring for example (after making it a lot more rare) should be thing that absolutely nobody could resists putting in because it is so "overpowered".
If the WTF is "I'm walking in a shoe store", then that is something we need to fix. If it is something extraordinary happening very rarely, then there is no reason to "fix" it.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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I meant something slightly different by "WTF factor". I wasn't so much thinking of the "oh WOW!" moments that (I think) you and Timo are now discussing, but of the "Angband isn't like this!?!" feelings that I think many people will experience on trying v4. For example, lots of the base item names for armour pieces have been changed, to remove references to their materials (e.g. Soft Leather Armour is now a Jerkin, Hard Leather Armour is now Banded Armour - shields are small/large/kite/tower/bulwark rather than wicker/metal/mithril etc.). But we'll see."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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(I really want them to, though! I think they'll make the game a lot more interesting without introducing a ton of new features.)takkaria whispers something about options. -more-Comment
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I'm a little scared of Diablo-style things like Massive Maces of Massacre, but in principle I'm open to this kind of ego-item overhaul. It's basically a question aesthetics (and therefore taste), so there's no right or wrong, but I'm very attached to the quaint Tolkien/AD&D flavor of Vanilla and I'd be sad to see it go.
The other thing I'm worried about is ego items that are too junky or too close to regular items. For example the Daggers of Parrying [+2] basically add unnecessary verbiage to the game and nothing else. This is basically a question of balancing. I think that if you're going to add a suffix/prefix, it should MEAN something.
I think it would be cool to find, say, a Mithril Katana. But an Adamantite Scythe of Slicing of Westernesse is just too much. I guess I just hope that the finished product will be at least as elegant as the old/current one. (And yes, I know that Scythes of Slicing of Westernesse already exist, and I think they're a bit ridiculous )Comment
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I'm a little scared of Diablo-style things like Massive Maces of Massacre, but in principle I'm open to this kind of ego-item overhaul. It's basically a question aesthetics (and therefore taste), so there's no right or wrong, but I'm very attached to the quaint Tolkien/AD&D flavor of Vanilla and I'd be sad to see it go.
The other thing I'm worried about is ego items that are too junky or too close to regular items. For example the Daggers of Parrying [+2] basically add unnecessary verbiage to the game and nothing else. This is basically a question of balancing. I think that if you're going to add a suffix/prefix, it should MEAN something.
I think it would be cool to find, say, a Mithril Katana. But an Adamantite Scythe of Slicing of Westernesse is just too much. I guess I just hope that the finished product will be at least as elegant as the old/current one. (And yes, I know that Scythes of Slicing of Westernesse already exist, and I think they're a bit ridiculous )
Simple but efficient and quite nice. "A sharp Gondolin falchion of orc slaying" is more than good enough for me as an example for item/weaponry description, "names" should be reserved for unique items/weaponry. Sting, Glamdring, Phial of Galadriel to name just a few.
Having too many, too vivid names kinda spoils the fun of finding something out of the ordinary.http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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