Tile lighting

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  • Shockbolt
    Knight
    • Jan 2011
    • 635

    Tile lighting

    Is it possible to alter the light/darkness of a floor/wall tile by code rather than having to create several versions of the same tile/saving them in separate tiles/files?

    As of now, It seems the adam bolt tileset contains 3 versions of each type of wall/floor.
    http://www.rpgartkits.com/
    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
  • takkaria
    Veteran
    • Apr 2007
    • 1951

    #2
    Originally posted by Shockbolt
    Is it possible to alter the light/darkness of a floor/wall tile by code rather than having to create several versions of the same tile/saving them in separate tiles/files?

    As of now, It seems the adam bolt tileset contains 3 versions of each type of wall/floor.
    I think it's useful for the different tilesets to be have control over that - doing it in code wouldn't be so flexible. Do you think differently?
    takkaria whispers something about options. -more-

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    • Shockbolt
      Knight
      • Jan 2011
      • 635

      #3
      Originally posted by takkaria
      I think it's useful for the different tilesets to be have control over that - doing it in code wouldn't be so flexible. Do you think differently?
      I wouldn't have any problems still making 3 versions, but if it was easier/possible doing it by code, then it could be done by code by setting each tiles brightness rather than calling upon 3 versions of the same tile depending on the lighting conditions?

      Regard it as a non-important question, asked out of curiosity.
      http://www.rpgartkits.com/
      Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

      Comment

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