The other day when browsing the monster file, I saw that
skeletons are not immune to poison, while on the other
hand most orc uniques are. This led me to consider an
overhaul of the poison immunities, who seem to be distriuted
kind of randomly.
I'm considering changing the poison immunity status for about
100 monsters. Some are obvious, others are less so.
I'd like your opinions.
To begin with, I suggest that most biological creatures
would not be immune, while creatures that have no fleshy
parts, or undead, would be immune, e.g. skeletons.
For elementals and hounds, purity is important, which means
that they can be contaminated. Thus they will not be immune.
Most monsters that have a poison attack are
immune. I will leave this for the time being.
Some uniques are immune to almost everything, e.g. Mîm.
I guess this is to make them more difficult. I'll leave them be.
Suggested changes in general (with exceptions):
Skeleton -> immune
Orc -> not immune
Ogre -> not immune
Troll -> not immune
Dark elf -> not immune
Creeping coins -> immune
Ghost -> immune
Wight -> immune
Lich -> immune
Wraith -> immune
Ringwraith -> immune
Beholder -> not immune
Special cases where I'd like to add
or remove immunity for the sake of consequence:
Basilisk -> immune
Giant grey scorpion -> immune
Algroth -> immune
Vampire bat -> not immune
Spirit naga -> immune
Hand druj -> immune
Skull druj -> immune
Cyclops -> not immune
The Cat Lord -> not immune
Also I want to remove acid immunity from:
Wolf chieftain
No changes to:
Zombie (not immune)
Vampire (not immune)
Elemental (not immune)
Demon
Many high-level uniques
Carrion crawler (immune)
Catoblepas (immune)
Jelly (mixed)
Ring mimic (not immune)
Chest mimic (not immune)
Please give me your ideas about poison immunity.
skeletons are not immune to poison, while on the other
hand most orc uniques are. This led me to consider an
overhaul of the poison immunities, who seem to be distriuted
kind of randomly.
I'm considering changing the poison immunity status for about
100 monsters. Some are obvious, others are less so.
I'd like your opinions.
To begin with, I suggest that most biological creatures
would not be immune, while creatures that have no fleshy
parts, or undead, would be immune, e.g. skeletons.
For elementals and hounds, purity is important, which means
that they can be contaminated. Thus they will not be immune.
Most monsters that have a poison attack are
immune. I will leave this for the time being.
Some uniques are immune to almost everything, e.g. Mîm.
I guess this is to make them more difficult. I'll leave them be.
Suggested changes in general (with exceptions):
Skeleton -> immune
Orc -> not immune
Ogre -> not immune
Troll -> not immune
Dark elf -> not immune
Creeping coins -> immune
Ghost -> immune
Wight -> immune
Lich -> immune
Wraith -> immune
Ringwraith -> immune
Beholder -> not immune
Special cases where I'd like to add
or remove immunity for the sake of consequence:
Basilisk -> immune
Giant grey scorpion -> immune
Algroth -> immune
Vampire bat -> not immune
Spirit naga -> immune
Hand druj -> immune
Skull druj -> immune
Cyclops -> not immune
The Cat Lord -> not immune
Also I want to remove acid immunity from:
Wolf chieftain
No changes to:
Zombie (not immune)
Vampire (not immune)
Elemental (not immune)
Demon
Many high-level uniques
Carrion crawler (immune)
Catoblepas (immune)
Jelly (mixed)
Ring mimic (not immune)
Chest mimic (not immune)
Please give me your ideas about poison immunity.
Comment