A well-known trick to heal up during a fight with a monster capable of opening doors, e.g. an orc, is the following: Flee trough a door and close it. When the orc opens it, close it again in his face, and repeat this procedure until fully healed.
This is probably an unwanted exploit. In reality most monsters would be stronger than the player, and able to hold the door open. The exploit also makes iron spikes and locking doors with lock-picking unnecessary.
My suggestion is that the player should not be able to close a door if there is a monster adjacent to the door. I think I saw this in a variant, but I don't remember which one.
This is probably an unwanted exploit. In reality most monsters would be stronger than the player, and able to hold the door open. The exploit also makes iron spikes and locking doors with lock-picking unnecessary.
My suggestion is that the player should not be able to close a door if there is a monster adjacent to the door. I think I saw this in a variant, but I don't remember which one.
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