When it comes to Vanilla Angband, who does what for the game?

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  • Magnate
    replied
    Originally posted by nppangband
    That's a great improvement! Can somebody please direct me to this? I will want to implement this in NPP
    It's in the current dev versions, but if you want just the UTF8 stuff separate from the rest of the stuff in master, it's at http://github.com/pnd10/angband/tree/utf-8.

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  • nppangband
    replied
    Originally posted by Magnate
    This list is a little out of date now, but is probably still pretty useful.

    Noz has just finished a massive contribution to the dev versions: they are now fully UTF8 enabled, meaning no more xchar misery and far greater potential for translation.
    That's a great improvement! Can somebody please direct me to this? I will want to implement this in NPP.

    I am not a part of the devteam, but I occasionally submit patches for vanilla when I hear they want to implement an NPP feature.

    BTW: Speaking of patches, I am making good progress on strengthing mouse support in NPP, and from there is should be relatively easy to add to Vanilla. It should be a major UI improvement, and hopefully greatly reduce the harsh learning curve that probably scares away many potential players (a trait inherent to roguelikes in general, not just Angband & variants). I am "standing on the shoulders" of the old FAAngband code, and hopefully taking things a step further. My goal is that the player can do almost everything in the game with just a few mouseclicks, with most of those commands being displayed on the bottom line of the screen or just one click away.

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  • Magnate
    replied
    Originally posted by Shockbolt
    I'm just curious as to how many people are working on this game, and who you are and not least what you are contributing with for Vanilla Angband?
    This list is a little out of date now, but is probably still pretty useful.

    There are usually between four and nine active devs working on Angband, though it's been a little quieter since the release of 3.3.0 - we've all had RL issues. I was (am) the release manager for the 3.3 series (but we are hoping we won't need a 3.3.2 and will move straight to 3.4.0). I am now packaging 3.3.1 for Debian, and will then attempt a major rewrite of ego items for 3.4. I tend to focus most of my efforts on object generation and balancing, which makes me the softest target in the team because I've always just broken someone's favourite thing. (That and I'm one of the least competent coders, so I tend to create more than my fair share of bugs.)

    Most of the others on the list will answer for themselves, but noz, elly and MarbleDice won't. The latter hasn't been seen for the best part of two years now and has probably moved on (and will always be remembered for the gift of bitflags), while the former two hang out on #angband-dev but don't post here. Noz has just finished a massive contribution to the dev versions: they are now fully UTF8 enabled, meaning no more xchar misery and far greater potential for translation.

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  • Timo Pietilä
    replied
    Originally posted by Shockbolt
    I'm just curious as to how many people are working on this game, and who you are and not least what you are contributing with for Vanilla Angband?
    I have done major part of the current monster colors that have been changed since Ben-era and some of the item tweakings for current vanilla. My contribution is restricted to non-code because I'm not a coder. I do what I can when I have time, which isn't much. Unfortunately RL is taking too much time to properly concentrate on angband (otherwise I would have made my own variant by now).

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  • When it comes to Vanilla Angband, who does what for the game?

    I'm just curious as to how many people are working on this game, and who you are and not least what you are contributing with for Vanilla Angband?
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