There's a tile loading bug been introduced sometime since the 5th September nightly: versions from 87b2b3c onwards seem to have it. On selecting a tile set or loading a game with one selected, I get an "unrecognized sval" parse error in the main pref file for that tile set, and then the game loads only the feature tiles, using ASCII for monsters an objects.
The problem appears to be that it's not reading named tvals correctly; everything loads fine for features and the pile tile, which are all specified by numerical tvals, but then the error occurs at line 189 column 5:
K:light:Wooden Torch~:0x89:0x80
which is the first tile to be specified by K:name: instead of a number.
The problem appears to be that it's not reading named tvals correctly; everything loads fine for features and the pile tile, which are all specified by numerical tvals, but then the error occurs at line 189 column 5:
K:light:Wooden Torch~:0x89:0x80
which is the first tile to be specified by K:name: instead of a number.
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