Nightly build

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  • Jungle_Boy
    Swordsman
    • Nov 2008
    • 434

    Nightly build

    It seems something went wrong between the september 5th nightly and the more recent ones. When I try to use the latest one I get an error about an unrecognized sval in the graf-nmd.prf file and the items and monsters display as ASCII. I don't think it's anything in the file though because I copied an older file over and got the same error. Whatever is translating that .prf file seems to have forgotten how to do it correctly.
    My first winner: http://angband.oook.cz/ladder-show.php?id=10138
  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    #2
    What platform are you on? Windows? Mac? Linux? Something else?
    linux->xterm->screen->pmacs

    Comment

    • d_m
      Angband Devteam member
      • Aug 2008
      • 1517

      #3
      Originally posted by d_m
      What platform are you on? Windows? Mac? Linux? Something else?
      Never mind, I can confirm that this happens with all platforms.
      linux->xterm->screen->pmacs

      Comment

      • Malak Darkhunter
        Knight
        • May 2007
        • 730

        #4
        When i first rolled up my character and selected randarts in the birth options, i got a randart error. Says can't generate correct level of randart power, not enough shields, error-not enough helmets?

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        • Napsterbater
          Adept
          • Jun 2009
          • 177

          #5
          I just upgraded, I get

          Code:
          Parse error in artifact line 366 column 3: : unrecognized sval
          I'm on Ubuntu
          This thread, it needs more rage. -- Napstopher Walken

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by Napsterbater
            I just upgraded, I get

            Code:
            Parse error in artifact line 366 column 3: : unrecognized sval
            I'm on Ubuntu
            That's odd, because column 3 is the tval, not the sval. I can't reproduce this - did you do a make distclean and reinstall? Every time you upgrade to a new dev build, you need to replace all the lib/ files as well as the executable, in case they've changed.

            @Malak: what you're seeing are debug messages for randart generation - ignore them. (They'll be gone in 3.4) The game just throws out the whole set and starts again - take a few seconds longer, but it works.
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • Napsterbater
              Adept
              • Jun 2009
              • 177

              #7
              distclean did it! Thanks!

              You may want to add that step to the wiki instructions here:
              This thread, it needs more rage. -- Napstopher Walken

              Comment

              • Magnate
                Angband Devteam member
                • May 2007
                • 5110

                #8
                Originally posted by Napsterbater
                distclean did it! Thanks!

                You may want to add that step to the wiki instructions here:
                http://rephial.org/wiki/Compiling
                You're welcome. You'll have noticed that the rephial compiling page is woefully out of date. We now have this thread, and compiling.txt in the root directory of the source. We are in the process of moving the wiki from rephial.org to trac.rephial.org, but the Compiling page hasn't moved yet.
                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                Comment

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