Dungeon furniture

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  • Shockbolt
    Knight
    • Jan 2011
    • 635

    Dungeon furniture

    One element I'm planning for a game I'm designing and creating the graphics for these days is dungeon furniture.

    What if we could add stuff such as tables, chairs, bookshelves, urns, statues and more, that could be used as partial covers, full covers, crushed/smashed/pushed/pulled infront of doors etc within Angband

    Check out this link to a few graphical previews for the dungeon furniture in the other game here: http://www.ironthrone.no/?page_id=572

    *edit: added some words*
    Last edited by Shockbolt; September 3, 2011, 10:34.
    http://www.rpgartkits.com/
    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
  • Shockbolt
    Knight
    • Jan 2011
    • 635

    #2
    The main idea behind the suggestion is to have some or all rooms have "furnitures" in them, either old and worn or plain broken debris, making the game a bit more pleasant to the eye rather than "just" naked rooms filled with monsters and loot
    http://www.rpgartkits.com/
    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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    • Shockbolt
      Knight
      • Jan 2011
      • 635

      #3
      A concept based on my idea above, the urns, shelves, tables etc are fetched from Legendary, the game I mentioned earlier:

      http://www.rpgartkits.com/
      Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #4
        This looks awesome. If we get proper support for your tiles in Angband, I might finally give up ASCII.
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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        • andrewdoull
          Unangband maintainer
          • Apr 2007
          • 872

          #5
          I started down this path in Unangband. What happens is you need to figure out how to place them in interesting positions in a room - which is about as much effort as actually making functional terrain. Which is how Unangband ended up with so many terrain types...
          The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
          In UnAngband, the level dives you.
          ASCII Dreams: http://roguelikedeveloper.blogspot.com
          Unangband: http://unangband.blogspot.com

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