IMO 1 and 3 are not something that needs to be done, 2 is.
Warriors have no problem with basic four. Acid and Poison have too low damage cap to be any danger, fire and cold you can get double-resist and heavy elec-breathers are very rare. IMO max damage should be higher rather than lower. 600 would be good number. If you can't handle monster with that high damage, don't fight it. Also immunities are pretty easy to get in current vanilla.
Double-resist makes every basic element practically harmless.
High resists are already valuable, nexus you need to prevent stat-scrambling, chaos to prevent hallucination, sound to prevent stunning, disenchantment to prevent disenchantment, light & dark to prevent blindness. Only high resist that does not have bad side-effect is nether. Make the XP-drain count something and you have that fixed too.
Warriors have no problem with basic four. Acid and Poison have too low damage cap to be any danger, fire and cold you can get double-resist and heavy elec-breathers are very rare. IMO max damage should be higher rather than lower. 600 would be good number. If you can't handle monster with that high damage, don't fight it. Also immunities are pretty easy to get in current vanilla.
Double-resist makes every basic element practically harmless.
High resists are already valuable, nexus you need to prevent stat-scrambling, chaos to prevent hallucination, sound to prevent stunning, disenchantment to prevent disenchantment, light & dark to prevent blindness. Only high resist that does not have bad side-effect is nether. Make the XP-drain count something and you have that fixed too.
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