There is a problem with that approach that you easily either get too many resists, or single one isn't enough and you don't find more. I prefer not to hunt more than one resist for each of the ones I need.
Resistances as damage reduction are pretty much irrelevant except for basic four and poison. We could as well remove them completely for rest of the elements and replace them with side-effect prevention and leave basic four & poison as they are.
Resist system
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What I am thinking of is a simpler system that would not involve changing items at all. At least for the basic four something like this, first resist works as now, second resist blocks half remaining, temp resist blocks 1/6 remaining. This works out to the same as double resisting currently, there is just an extra level of resist in the middle. this might work for the basic four but I have no numbers for the others so not sure how well it would do there. I'm not even sure it is possible to come up with a simple system that works for all elements without changing resists on items but I thought I might look at it just to see. Plus I love playing with numbers.
max attack for elements can be found in list-mon-spells.h
for the resistances you have to piece them together from: constants.h and list-gf-types.hLeave a comment:
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Why don't the resistances be some % resistance from 10% to 50%, and then immunity, and make them cumulative? That way you can have 4 items that resist fire, etc and it may make some things more relevant if you make the resists cumulative...Leave a comment:
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I was thinking about trying to come up with a more universal, or at least easier to understand, resistance system. Do people think this is a worthwhile thing to look at? If so can someone point me to where I can find the max attack for each element and the current reductions due to resistance?
for the resistances you have to piece them together from: constants.h and list-gf-types.hLeave a comment:
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I take it that you're already familiar with FA/O style cumulative resists.Leave a comment:
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Resist system
I was thinking about trying to come up with a more universal, or at least easier to understand, resistance system. Do people think this is a worthwhile thing to look at? If so can someone point me to where I can find the max attack for each element and the current reductions due to resistance?Tags: None
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