First 3.4 dev version
Collapse
X
-
Comment
-
I too tried the august 15th build. Playing on a windows XP machine with nomad's tiles. I see a several of dark green euro symbols scattered about in undiscovered areas. As soon as I discover the square they go away and they are always on a floor tile not in solid rock. Also this was loaded from the competition savefile that was generated in 3.3. Not sure if this is the same issue nomad is talking about or not.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
-
I too tried the august 15th build. Playing on a windows XP machine with nomad's tiles. I see a several of dark green euro symbols scattered about in undiscovered areas. As soon as I discover the square they go away and they are always on a floor tile not in solid rock. Also this was loaded from the competition savefile that was generated in 3.3. Not sure if this is the same issue nomad is talking about or not."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
-
I am disproportionately pleased by the fact that you can now buy cloaks in the armory. And that the Inspect screen and char dumps now tell you when floor items were found in pits/vaults/special rooms. So far the nightlies are looking good; I haven't encountered any bugs or issues besides the problem with the tiles.Comment
-
I am disproportionately pleased by the fact that you can now buy cloaks in the armory. And that the Inspect screen and char dumps now tell you when floor items were found in pits/vaults/special rooms. So far the nightlies are looking good; I haven't encountered any bugs or issues besides the problem with the tiles.
Also a small suggestion, perhaps monsters with personal light should turn it off when sleeping. Otherwise it is like a big sign that says "please shoot me in the face"My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
-
Certainly, enemies that carry a light should extinguish it when sleeping. I'm not sure about natural light enemies, if there are any.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
-
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
-
Yes and no. Yes, there are lots of new pits and nests in the 3.4 dev versions, thanks to Nomad, Gabe and others. No, the very latest changes and additions have not yet been released - but they're in staging and should be in the next dev version."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
-
Not sure if this is supposed to be fixed yet or not but I still see it in the latest nightly (the right one this time). The level feeling squares are visible which I think they are not supposed to be but also the trap detect line is visible which I like, not sure if that is intended or notMy first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
-
Not sure if this is supposed to be fixed yet or not but I still see it in the latest nightly (the right one this time). The level feeling squares are visible which I think they are not supposed to be but also the trap detect line is visible which I like, not sure if that is intended or not
I think Blue Baron committed some code that was supposed to fix this issue, so I just want an example of what's happening before reopening it.
You're playing 25 Aug 2011 at 21:20 UTC, revision 342c831?Comment
Comment