Hi all,
Lots of people submitted interesting pull requests during the last few weeks of testing 3.3.0. Although we had the facility to merge them without affecting 3.3, we got busy with RL so nobody did. We've finally caught up on the backlog - with apologies to all the contributors, here's the list of changes for the first 3.4 dev version (which should be available from rephial.org at some point in the next few hours):
- significantly improved tile support thanks to a ton of commits from Blubaron - still work in progress, but we are now well on the way to supporting Shockbolt's tiles
- Nomad's updated 8x16 tiles
- some changes to make stealth less of a no-brainer and harder to rack up, and to make monsters have more rational alertness (thanks to both Jens and fizzix for work on this)
- changes to occurrence of consumables in stacks so certain things aren't so obvious (thanks again to Jens)
- changes to monsters' to-hit vs. AC, redressing the balance slightly against tough melee monsters (Jens once again)
- changes to summoning to make it work better and be less game-breaking (thanks again to fizzix)
- further improvements to pits and nests (thanks CunningGabe)
Please quote that version string in any bug reports etc. You can find this in chardumps, or by pressing V in the game.
Lots of people submitted interesting pull requests during the last few weeks of testing 3.3.0. Although we had the facility to merge them without affecting 3.3, we got busy with RL so nobody did. We've finally caught up on the backlog - with apologies to all the contributors, here's the list of changes for the first 3.4 dev version (which should be available from rephial.org at some point in the next few hours):
- significantly improved tile support thanks to a ton of commits from Blubaron - still work in progress, but we are now well on the way to supporting Shockbolt's tiles
- Nomad's updated 8x16 tiles
- some changes to make stealth less of a no-brainer and harder to rack up, and to make monsters have more rational alertness (thanks to both Jens and fizzix for work on this)
- changes to occurrence of consumables in stacks so certain things aren't so obvious (thanks again to Jens)
- changes to monsters' to-hit vs. AC, redressing the balance slightly against tough melee monsters (Jens once again)
- changes to summoning to make it work better and be less game-breaking (thanks again to fizzix)
- further improvements to pits and nests (thanks CunningGabe)
Please quote that version string in any bug reports etc. You can find this in chardumps, or by pressing V in the game.
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