I'm all for mimics, but the changes to creeping coins needs to be reverted to 3.2 behavior. In ironman games, or past a certain depth in the game, I typically squelch money, which results in strange behavior. I doubt I'm the only player who squelches money.
Mimics don't show up on monster lists because they are mimics; instead they show up on item lists. Creeping coins dont show up on either list, and if squelched, don't show up on the ground when in sight, with SI, or with ESP. Instead you just run into them and get messages like:
The 37 gold pieces worth of silver (squelch) was really a monster!
I wouldn't be surprised if the same thing were true for potion and scroll mimics if the corresponding items are squelched. My suggested solution is to revert creeping coins to the 3.2 behavior, where they just showed up even if money was squelched, or remove them from the monster list. I'd also check that the other mimic items are on the "short list" of items that never get squelched.
Mimics don't show up on monster lists because they are mimics; instead they show up on item lists. Creeping coins dont show up on either list, and if squelched, don't show up on the ground when in sight, with SI, or with ESP. Instead you just run into them and get messages like:
The 37 gold pieces worth of silver (squelch) was really a monster!
I wouldn't be surprised if the same thing were true for potion and scroll mimics if the corresponding items are squelched. My suggested solution is to revert creeping coins to the 3.2 behavior, where they just showed up even if money was squelched, or remove them from the monster list. I'd also check that the other mimic items are on the "short list" of items that never get squelched.
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