Making Stealth Highly Class Level Dependent.

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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #16
    Originally posted by Derakon
    Magic armor doesn't have to be noisy.

    In any event, I thought this thread was for Buzzkill to try out some theorycrafting; there's no indication it'll show up in Vanilla anytime soon.
    But Buzzkill is the third or fourth person to express strong views about making changes to stealth. Fizzix has already offered some sensible changes to monster alertness (which will be in the first 3.4 dev version), and Jens has submitted a pull request with some interesting changes to stealth (but not as radical as Buzzkill's). These too will be tried in a dev version, once Jens has rebased the changes so I can merge them.

    So how about jens, buzzkill, fizzix, Timo and anyone else who's interested thrash out some proposals for stealth here ... I'm happy to help code them up (though fizzix can probably do it without my help).

    Oooh, capitalisation nightmare.

    And let's not forget (or repeat) this thread.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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