Problem (IMHO): Since levels are disposable/replaceable (not persistent),a level that is scarce on challenging/interesting monsters or items is boring. Furthermore, since the player can generate a practically infinite number of levels, boring levels only reduce player power growth temporarily, rather than capping max power. So limiting maximum player power is not accomplished, either.
Therefore, there is currently no reason to stay on a boring level, all they do is waste the player's time and increase tedium.
This is not true of ironman games, where there are only 99 levels between the player and Morgoth. This is also not really true of a ultra-low turncount game where the player is racing to the end. Both of these cases are unusual (by reasoning only the most experienced/best players play those types of games) so my thesis works for the majority of games/players.
Just adding good items or OOD monsters to a level (a la autoscummer) is one solution, but it makes the player power progression proceed much faster. It also gives the player more freedom to ignore good stuff protected by dangerous monsters or layouts since good items are guaranteed next time.
So what are other options for increasing interest other than giving out more good items?
Therefore, there is currently no reason to stay on a boring level, all they do is waste the player's time and increase tedium.
This is not true of ironman games, where there are only 99 levels between the player and Morgoth. This is also not really true of a ultra-low turncount game where the player is racing to the end. Both of these cases are unusual (by reasoning only the most experienced/best players play those types of games) so my thesis works for the majority of games/players.
Just adding good items or OOD monsters to a level (a la autoscummer) is one solution, but it makes the player power progression proceed much faster. It also gives the player more freedom to ignore good stuff protected by dangerous monsters or layouts since good items are guaranteed next time.
So what are other options for increasing interest other than giving out more good items?
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