A few minor bugs from the june 26 nightly.
- the tag on vault squares preventing teleportation/phase are definitely removed by destruction and probably earthquake (not tested), which allows entry via phase door. I have a screenshot as a jpg showing this exploit.
- hobbit rogues (17 str) wielding a maul get the "this item is too heavy" message. Examining the weapon shows "with +0 str, +0 dex, you will get 1.1 blows."
- branding rings are now completely worthless. They are worse than an attack rod or resist potion, since they have to be worn to be used, and don't recharge in inventory. Either remove them completely, make them a rod, or give them the weak brands, if those are still being implemented.
Perhaps not bugs, but...
- Artifact changes - bring out the nerf bat!
- hammerhand vs. gorlim is now an interesting choice, but completely stripping the bonuses off hammerhand seems harsh - halving them seems more reasonable - what's next, stripping the combat bonuses off elessar? Oh wait...
- elessar is now significantly worse than trickery - +2 speed vs. (+7,+7) was an interesting decision. Now its not. Maybe the root problem is trickery is so good. Two somewhat rare high resists, speed, dex, AND stealth? Why is trickery not an artifact?
- the changes to Narya et al were good - +5 speed makes them competitive with rings of speed, though now Narya + Nenya gives double immunity with +10 speed, which makes them signifcantly better than =speed(+9) + Narya. Overall less interesting decisions to make for end game gear. Slightly reducing the speed might be OK e.g. +3 (Narya), +4(Nenya), +5(Vilya)
- the tag on vault squares preventing teleportation/phase are definitely removed by destruction and probably earthquake (not tested), which allows entry via phase door. I have a screenshot as a jpg showing this exploit.
- hobbit rogues (17 str) wielding a maul get the "this item is too heavy" message. Examining the weapon shows "with +0 str, +0 dex, you will get 1.1 blows."
- branding rings are now completely worthless. They are worse than an attack rod or resist potion, since they have to be worn to be used, and don't recharge in inventory. Either remove them completely, make them a rod, or give them the weak brands, if those are still being implemented.
Perhaps not bugs, but...
- Artifact changes - bring out the nerf bat!
- hammerhand vs. gorlim is now an interesting choice, but completely stripping the bonuses off hammerhand seems harsh - halving them seems more reasonable - what's next, stripping the combat bonuses off elessar? Oh wait...
- elessar is now significantly worse than trickery - +2 speed vs. (+7,+7) was an interesting decision. Now its not. Maybe the root problem is trickery is so good. Two somewhat rare high resists, speed, dex, AND stealth? Why is trickery not an artifact?
- the changes to Narya et al were good - +5 speed makes them competitive with rings of speed, though now Narya + Nenya gives double immunity with +10 speed, which makes them signifcantly better than =speed(+9) + Narya. Overall less interesting decisions to make for end game gear. Slightly reducing the speed might be OK e.g. +3 (Narya), +4(Nenya), +5(Vilya)
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