Ramblings on latest RC

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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #16
    This is fair enough. I'd be happy to see bashing made a *bit* easier at lower levels. This is artes's work, so I'd be interested in their views ....
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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    • artes
      Adept
      • Jun 2011
      • 113

      #17
      Originally posted by Magnate
      This is fair enough. I'd be happy to see bashing made a *bit* easier at lower levels. This is artes's work, so I'd be interested in their views ....
      Oh, I didn't change bashing for players. It should be as before, if no one else has changed it. I didn't change the mathematical difficulty for monsters either. I only made it so that monsters sometimes will have to bash on the door more than one time, each time decreasing the door power. This does not concern players, who can bash down the door in one turn regardless of door power.

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      • jens
        Swordsman
        • Apr 2011
        • 348

        #18
        It does need to be adjusted for players. My current warrior with 18/50 in str has occasional problems, one door took 25, another 29 turns. All players with str in the normal range (i.e. very good D&D stats or good stats from the roller) get stuck. Only players with superhuman str (i.e. more than 18) can count on bashing down doors.

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