Wands of Slow Monster are awesome
Collapse
X
-
Slowing, confusing ...
Since when is slowing, sleeping, confusing monsters effective in V? I remember that it never did much and so I just discard wands of Slow, Sleep, Confuse, do not use the spells etc. Seems to be a wrong habit. Did I miss something?Comment
-
Well now, you know how some people are really pleased that there's loads of development going on, and other people think it's awful etc. etc.? Well this is one of the side effects: effects which sleep/slow/confuse monsters have been slightly reworked to make them slightly more useful. In fact we went a bit too far and made them too useful (by accident), hence this thread. So we're, um, rebalancing them. The idea is to make them useful but not overpowered, so your decision whether to carry or throw away those wands is a real decision, rather than a no-brainer either way."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
-
Well now, you know how some people are really pleased that there's loads of development going on, and other people think it's awful etc. etc.? Well this is one of the side effects: effects which sleep/slow/confuse monsters have been slightly reworked to make them slightly more useful. In fact we went a bit too far and made them too useful (by accident), hence this thread. So we're, um, rebalancing them. The idea is to make them useful but not overpowered, so your decision whether to carry or throw away those wands is a real decision, rather than a no-brainer either way.Comment
-
Turns out there were a couple of bugs. First of all, monsters were sometimes being slowed even when you saw the message that they were unaffected. Second, whenever the timer for the monster-slowing effect counted down 1, the monster was slowed again, each time. I just sent in a pull request, so these will be fixed in 3.3.Comment
Comment