Bug in breath frequency?

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  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    Bug in breath frequency?

    Hello.

    I just got killed by bunch of hellhounds. Has there been change in breath frequency or AI in dev versions? I thought that almost all bats and now those hellhounds breathed a lot more than they used to. Those should use spells 1 in 5 and it felt more like 1 in 2. I also got something like 100 points of damage from hellhound breath with resist which sounds a bit much. 352 /3 /3 should be more like 30 than 100. Some bug in either monster HP or resistance handling?

    Has someone else noticed the same?

    I'll make a debug-char and try to replicate the situation and count the breath frequency.
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    Originally posted by Timo Pietilä
    Hello.

    I just got killed by bunch of hellhounds. Has there been change in breath frequency or AI in dev versions? I thought that almost all bats and now those hellhounds breathed a lot more than they used to. Those should use spells 1 in 5 and it felt more like 1 in 2. I also got something like 100 points of damage from hellhound breath with resist which sounds a bit much. 352 /3 /3 should be more like 30 than 100. Some bug in either monster HP or resistance handling?

    Has someone else noticed the same?

    I'll make a debug-char and try to replicate the situation and count the breath frequency.
    Are you playing with birth_ai_learn on? That will cause the monsters to remember what you resist and not use those spells - that would increase the frequency with which they used their remaining spells. This has changed recently, because update_smart_learn got rewritten. It oughtn't to be significantly different (it was a refactor, not a fix) but there may well have been some side effects. At least these seem to have made the game harder for a change ;-)
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #3
      Originally posted by Magnate
      Are you playing with birth_ai_learn on? That will cause the monsters to remember what you resist and not use those spells - that would increase the frequency with which they used their remaining spells. This has changed recently, because update_smart_learn got rewritten. It oughtn't to be significantly different (it was a refactor, not a fix) but there may well have been some side effects. At least these seem to have made the game harder for a change ;-)
      Hellhounds don't have anything else than fire breath. Same for those bats. It feels like that behavior not only chooses the best attack method, it also makes them use it more often. That leads to misleading monster info.

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      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #4
        I've often felt that way in the past, but then I actually count the number of actions they're getting and the number of breaths I'm hitting and they generally work out about right.

        Then again, if things have changed recently, that might not be the case any more. The spell frequency logic is pretty straightforward though.

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