Doesn't commenting the lines in font-win.prf achieve what you want? (e.g. instead of commenting things in font.prf)
2 options for Windows PNG support
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While I got a lot of warnings, it seems to have fixed the problem... without uncommenting the lines in font.prf.
I'll play around a little more and see whether I can pin the problem down or not.
-SBux-Comment
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I haven't left town yet, but this seems to be working, even with all the warnings when I do it - overwrite the new font-win.prf file with the old version (prior to your changes circa Jan 10, 2011?)...
I'd research more if I knew how.
Basically, if I do a straight download of any 3.3-nightly, the GUI settings are such that walls are graphically always solid. "Options" --> "Graphics" --> "None" has no bearing, does not affect anything in the GUI presentation of walls. The color IS there, but the '#' walling is not.
If I use your earlier suggestion of uncommenting the lines:## # OPTION: Display "veins" (white "%") as "normal walls" (white "#").
## #
## F:50:0x01:0x23
## F:51:0x01:0x23
## F:52:0x01:0x23
## F:53:0x01:0x23
Then, the '#' walling re-appears, as I would like, however, all font-coloring disappears, and all text is white, white, white....
Over-writing the new font-win.prf file with the older font-win.prf file from 3.2.0, the issue (as I see it) is resolved.
-SBux-Comment
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Any progress?http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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takkaria whispers something about options. -more-Comment
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Sounds like Christmas will come early this year thenhttp://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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BTW, if you want to use your tiles with Angband while the maintainers work on integrating the PNG code, I can split a PNG tileset into color and mask, either png or bmp.
(I wrote a tile picker for myself for Z+ when I wanted to add some of the Adam Bolt tiles to the David Gervais tileset as placeholder artwork. The image programs I prefer to use do not handle transparency that well, so I needed the splitting/combining when I added some backpack images I got off the internet for some containers I added.)Comment
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BTW, if you want to use your tiles with Angband while the maintainers work on integrating the PNG code, I can split a PNG tileset into color and mask, either png or bmp.
(I wrote a tile picker for myself for Z+ when I wanted to add some of the Adam Bolt tiles to the David Gervais tileset as placeholder artwork. The image programs I prefer to use do not handle transparency that well, so I needed the splitting/combining when I added some backpack images I got off the internet for some containers I added.)http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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I guess just make 1 big file with your tiles. Make it available to me somehow. Then I will split it and return the two files to you somehow.
In the big file, you can either position the tiles to match an existing pref file or put the tiles in any order and adjust the pref and/or image files later.
It might be easier to send you the executable and guide you through it since zipped, the executable is 243 KB, and the images will be much larger. (Also we would not have to go through this again as you make changes.) However, you would need to a) run windows, b) have at least directx9c installed, and c) have a copy of Z+Angband (it reads the Z+ info files at startup). Also, you shouldn't accept executables from people you don't know.
I do not have space to send/receive files from, except through email, so you should make the decision how and what to transfer. (if you want to do this.)Comment
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I guess just make 1 big file with your tiles. Make it available to me somehow. Then I will split it and return the two files to you somehow.
In the big file, you can either position the tiles to match an existing pref file or put the tiles in any order and adjust the pref and/or image files later.
It might be easier to send you the executable and guide you through it since zipped, the executable is 243 KB, and the images will be much larger. (Also we would not have to go through this again as you make changes.) However, you would need to a) run windows, b) have at least directx9c installed, and c) have a copy of Z+Angband (it reads the Z+ info files at startup). Also, you shouldn't accept executables from people you don't know.
I do not have space to send/receive files from, except through email, so you should make the decision how and what to transfer. (if you want to do this.)http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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Hi Shockbolt,
Support for PNG is now in staging... I expect it will be live in a few days.
One thing to note--tiles don't (yet) support the multi-tile monsters you've created (e.g. the large giant standing out of his square). I know Takkaria plans to support tiles like these (as well as the different kinds of wall tiles), but it will take a little more time.
Thanks again to Blue Baron for the help!Comment
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Hi Shockbolt,
Support for PNG is now in staging... I expect it will be live in a few days.
One thing to note--tiles don't (yet) support the multi-tile monsters you've created (e.g. the large giant standing out of his square). I know Takkaria plans to support tiles like these (as well as the different kinds of wall tiles), but it will take a little more time.
Thanks again to Blue Baron for the help!"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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