Something picks up a Scroll titled ...

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  • Spacebux
    Adept
    • Apr 2009
    • 231

    Something picks up a Scroll titled ...

    If the mob cannot be seen in the dark, how can the action be seen, let alone identify what object is being acted on?

    Something picks up a Scroll titled "indo na" of Light.

    Sorry, I wasn't sure if this was an intended feature or bug.
  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    #2
    Originally posted by Spacebux
    If the mob cannot be seen in the dark, how can the action be seen, let alone identify what object is being acted on?

    Something picks up a Scroll titled "indo na" of Light.

    Sorry, I wasn't sure if this was an intended feature or bug.
    There's a lot of this throughout the codebase. Unless there's a large push to remove all of these messages and terrain alterations (e.g. an out of sight closed door becoming open) this particular one is not worth addressing.
    linux->xterm->screen->pmacs

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    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      Originally posted by d_m
      There's a lot of this throughout the codebase. Unless there's a large push to remove all of these messages and terrain alterations (e.g. an out of sight closed door becoming open) this particular one is not worth addressing.
      I think we *should* remove them all, but the problem is rather fundamental, as we need to store the "real" dungeon and the "seen" dungeon separately - currently there is only one array which contains the information about what is in each square.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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      • Spacebux
        Adept
        • Apr 2009
        • 231

        #4
        Originally posted by Magnate
        I think we *should* remove them all, but the problem is rather fundamental, as we need to store the "real" dungeon and the "seen" dungeon separately - currently there is only one array which contains the information about what is in each square.
        Not trying to stir up more work for you guys; just seems like this was an issue recently re-introduced or created in the Apr. 12th nightly. I don't recall that happening in earlier versions of 3.0.9, 3.1.2, or 3.2.0. Perhaps it was also there, but I never ran into the situation.

        Anyway - not a big deal - just an oddity. But, I do understand the coding dilemma.

        S-Bux.

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