So, just cleared my first cavern level (in angband-r7dda40ccdd from April 9).
It's neat, a nice change from the ordinary, new interesting tactical challenges with mostly broader corridors.
Now the downside... Lighting & running. I can't light the caves/rooms. I can't run because of all the irregularities. This leads to the exploration of such a level being very tedious. So tedious that I will always abandon such a level ASAP, unless there is a compelling reason to stay. If there is a compelling reason to stay I will stay and be bored. I will probably get the same stairs going up, because it seems to be designed to be far to walk to stairs down...
As it stands today I would object to have them in the game. I would however prefer a fix so they can be in the game by rewriting the lighting code so it's possible to light up open spaces that are not rooms, and fix running code to be more flexible (possibly as an option).
/Jens
It's neat, a nice change from the ordinary, new interesting tactical challenges with mostly broader corridors.
Now the downside... Lighting & running. I can't light the caves/rooms. I can't run because of all the irregularities. This leads to the exploration of such a level being very tedious. So tedious that I will always abandon such a level ASAP, unless there is a compelling reason to stay. If there is a compelling reason to stay I will stay and be bored. I will probably get the same stairs going up, because it seems to be designed to be far to walk to stairs down...
As it stands today I would object to have them in the game. I would however prefer a fix so they can be in the game by rewriting the lighting code so it's possible to light up open spaces that are not rooms, and fix running code to be more flexible (possibly as an option).
/Jens
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