Given the path that starts with C:, he's presumably on Windows.
Creating Angband 3.2.1 in ten easy steps
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I don't think that it skips any lines when counting. Count every line.I looked at that file, but didn't see anything overly obvious.
Assuming it skips '#' comment lines and blank lines, line #57 would be:
S:0x68:0x84:0x9A ??
Simply commenting out that line will get you past the error, until it's fixed.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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No, not critical. It defines what graphics appear on screen. The worst that might happen is that whatever particular 'thing' that the line refers to will be displayed as ACSII.
My guess is that is that the 'thing' it refers to no longer exists, so no harm (probably).www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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It'll be this block:
Glad I could help.
Any idea how I am getting this or how to get rid of it?
I think this is where I am getting my color errors from:
Parse error in C:\games\angband\angband-r9a0d219cc4\lib\pref\graf-xxx.prf line 57 column 5: : invalid value -more-
I looked at that file, but didn't see anything overly obvious.
Assuming it skips '#' comment lines and blank lines, line #57 would be:
S:0x68:0x84:0x9A ??
IIRC, magnate changed DISENCHANT TO DISEN at some point recently, so that'll be where it's choking, and it'll be the same in the other graf-blah.prf files too.Code:GF:CHAOS | DISENCHANT | MISSILE:0:0x84:0x94 GF:CHAOS | DISENCHANT | MISSILE:135:0x84:0x97 GF:CHAOS | DISENCHANT | MISSILE:45:0x84:0x96 GF:CHAOS | DISENCHANT | MISSILE:90:0x84:0x95 GF:CHAOS | DISENCHANT | MISSILE:static:0x85:0x91
takkaria whispers something about options. -more-Comment
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ok - need to be careful with global replaces, but, I think I got it.It'll be this block:
IIRC, magnate changed DISENCHANT TO DISEN at some point recently, so that'll be where it's choking, and it'll be the same in the other graf-blah.prf files too.Code:GF:CHAOS | DISENCHANT | MISSILE:0:0x84:0x94 GF:CHAOS | DISENCHANT | MISSILE:135:0x84:0x97 GF:CHAOS | DISENCHANT | MISSILE:45:0x84:0x96 GF:CHAOS | DISENCHANT | MISSILE:90:0x84:0x95 GF:CHAOS | DISENCHANT | MISSILE:static:0x85:0x91
>> Is it possible he also changed CONFUSION to CONF ?
Thanks.Last edited by Spacebux; April 15, 2011, 19:30.Comment
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Ooops, sorry. I could have sworn I grepped for all instances of DISENCHANT, but I obviously forgot lib/pref/. Fixed in staging (and CONFUSION as well) - it'll be in the next nightly.It'll be this block:
IIRC, magnate changed DISENCHANT TO DISEN at some point recently, so that'll be where it's choking, and it'll be the same in the other graf-blah.prf files too.Code:GF:CHAOS | DISENCHANT | MISSILE:0:0x84:0x94 GF:CHAOS | DISENCHANT | MISSILE:135:0x84:0x97 GF:CHAOS | DISENCHANT | MISSILE:45:0x84:0x96 GF:CHAOS | DISENCHANT | MISSILE:90:0x84:0x95 GF:CHAOS | DISENCHANT | MISSILE:static:0x85:0x91
"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I cannot guess it:
I've tried,
GF:CONFUSE:0:0x84:0x98
GF:CONFUSE:135:0x84:0x9B
GF:CONFUSE:45:0x84:0x9A
GF:CONFUSE:90:0x84:0x99
GF:CONFUSE:static:0x85:0x95
GF:CONF:0:0x84:0x98
GF:CONF:135:0x84:0x9B
GF:CONF:45:0x84:0x9A
GF:CONF:90:0x84:0x99
GF:CONF:static:0x85:0x95
I haven't figured it out yet....
Please enlighten me. I think this will get my Old Tiles color scheme working again...Comment
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Sorry, it's CONFU. We now have consistency with LITE/LIGHT but not yet with CONF/CONFU.I cannot guess it:
I've tried,
GF:CONFUSE:0:0x84:0x98
GF:CONFUSE:135:0x84:0x9B
GF:CONFUSE:45:0x84:0x9A
GF:CONFUSE:90:0x84:0x99
GF:CONFUSE:static:0x85:0x95
GF:CONF:0:0x84:0x98
GF:CONF:135:0x84:0x9B
GF:CONF:45:0x84:0x9A
GF:CONF:90:0x84:0x99
GF:CONF:static:0x85:0x95
I haven't figured it out yet....
Please enlighten me. I think this will get my Old Tiles color scheme working again..."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Ok, that's fixed! Now, how do I get the "None" part of Graphics options to work the way it did?
If I copy the perf directory contents from the old 3.2.0 perf/ directory into the new nightly perf/ directory and re-edit the graph-xxx files, ... am I asking for trouble?
I want my '#' & '#' walls back..
And, yes, my yellow-lamp area lights are back, visual areas are different color again.. happy-happy except for the wall graphics.Comment
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Sorry, can't help you there. I think d_m is the man to answer that question.Ok, that's fixed! Now, how do I get the "None" part of Graphics options to work the way it did?
If I copy the perf directory contents from the old 3.2.0 perf/ directory into the new nightly perf/ directory and re-edit the graph-xxx files, ... am I asking for trouble?
I want my '#' & '#' walls back..
And, yes, my yellow-lamp area lights are back, visual areas are different color again.. happy-happy except for the wall graphics."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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OK, you can't just copy old pref files over, the new ones have a different format. Using the nightlies, you'll have to comment out these lines in font.prf to get back # walls:Ok, that's fixed! Now, how do I get the "None" part of Graphics options to work the way it did?
If I copy the perf directory contents from the old 3.2.0 perf/ directory into the new nightly perf/ directory and re-edit the graph-xxx files, ... am I asking for trouble?
I want my '#' & '#' walls back..
And, yes, my yellow-lamp area lights are back, visual areas are different color again.. happy-happy except for the wall graphics.
Code:?:[EQU $SYS win] %:font-win.prf
takkaria whispers something about options. -more-Comment
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