Random Thanks

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  • dhegler
    Swordsman
    • Sep 2009
    • 252

    Random Thanks

    Thanks to everyone who continues developing the game... Just some of my favorite parts of the nightlies build I was running:

    Amazing level mapping types - caves, maze, and normal levels that are not as "dense". It gives it a much better feel/flavor.

    Seems prices make more sense to me, like BoS is actually "buyable" if you get lucky enough to find some.

    Nice flavors to races/classes that I do not remember if they were already in there.

    Seems rods don't take FOREVER to recharge, but maybe it is just the type of rods I am using.

    As an aside, I really like playing "no selling" now. It forces me to stay in the dungeon and not identify EVERY single item to see if it worthwhile to sell. Also, mining finally makes good sense.

    Anyway, thanks to everyone here!!!
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    Thanks for taking the time to post that - much appreciated.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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    • d_m
      Angband Devteam member
      • Aug 2008
      • 1517

      #3
      Originally posted by dhegler
      Amazing level mapping types - caves, maze, and normal levels that are not as "dense". It gives it a much better feel/flavor.
      I'm glad you enjoy them! I spent some time getting things working and hope to get even more variety in the future.

      Thanks for the kind words.
      linux->xterm->screen->pmacs

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