Nightlies squelch bug

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  • Taha
    Adept
    • Jun 2009
    • 128

    Nightlies squelch bug

    Getting a strange (not serious) squelch bug in the nightlies; assumed it was my bad memory for a while, but I was sure this time.

    I set a bunch of things I had never seen to squelch - mage books, bad wands / staves. Noticed that a few of them were showing up anyway. This character was standing next to a scarabtrices book; it was squelched, but not gone. When I walk over it to squelch, the options are "This one only" or "Unsquelch all x?" It is properly squelched in the menus. There was also a ring there - I had squelched the type previously after finding it during play.

    Using the Feb 13th nightly on Mac OS X, where the keypad still works.

    And after writing this up, I saved, quit and reloaded the game to check, and the squelched items are gone. I am posting the save anyway, but not sure what might be going on. It has happened earlier in this game at other times, I just hadn't spent much time checking.

    On a side note; why do heal monster items not auto squelch anymore? I can understand clone, as that is occasionally useful to some people. But heal is always bad.
    ________
    Iolite Vaporizer Review
    Attached Files
    Last edited by Taha; August 14, 2011, 14:56.
  • will_asher
    DaJAngband Maintainer
    • Apr 2007
    • 1124

    #2
    heal monster does damage to undead, and can be very useful on the early levels at least in DAJ.
    Will_Asher
    aka LibraryAdventurer

    My old variant DaJAngband:
    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      Is the correct parsing of your sentence "In DAJ, Heal Monster hurts undead and can be very useful", or "Heal Monster hurts undead in all versions, and specifically in DAJ can be very useful"? I'd be surprised if heal-hurts-undead were in Vanilla, personally.

      Comment

      • will_asher
        DaJAngband Maintainer
        • Apr 2007
        • 1124

        #4
        Well I was thinking DAJ inherited it from V3.0.9, but I just checked and apparently I added it. So you're right, V doesn't have it. but it should.
        Will_Asher
        aka LibraryAdventurer

        My old variant DaJAngband:
        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

        Comment

        • pampl
          RePosBand maintainer
          • Sep 2008
          • 225

          #5
          Capital "K" sets squelched items to be shown.. maybe that's what happened?

          This toggle should probably be displayed somewhere, I know it's tripped up other people including me

          Comment

          • Taha
            Adept
            • Jun 2009
            • 128

            #6
            That could be it. Not at the same place anymore, but hitting "K" does result in squelched objects showing up. That is good to know.

            Also, not in the help files - where k is still a destroy command, not squelch. I just added an entry for it in the wiki, with a comment that it is true for the latest versions and nightlies.


            If anyone objects, feel free to roll it back.
            ________
            California medical marijuana
            Last edited by Taha; August 14, 2011, 14:57.

            Comment

            • Max Stats
              Swordsman
              • Jun 2010
              • 324

              #7
              Originally posted by pampl
              Capital "K" sets squelched items to be shown..
              What is the command in the roguelike set?
              If beauty is in the eye of the beholder, then why are beholders so freaking ugly?

              Comment

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