Chests, unopened and broken. Would be cool to introduce a few new versions also, such as a dwarven stone chest or something similar or even specific tiny treasure boxes with puzzles required to open them?
As a fun curiosity, this is not what I normally wear, but I dressed up like this for our local archery club, that luckily now has mostly longbow/horsebow shooters compared to the group of men in their 60s shooting composite bows a few years ago:
Yay! Looking forward to that, even though it means painting more tiles
Will the new code perhaps be made so that you call for a specific image rather than calling upon a portion of a large tilesheet, when you want to display for example a specific battleaxe? In other words, moving from huge tilesheets, to separate images for everything? It might sound like alot of work, and I'll personally voulenteer to add all the filenames to the code, if that helps making it so
The two large areas of the code that I don't touch are the input layer and the display code, so I'm really not best placed to say - but it sounds like a sensible approach that ought to be adopted at some point. ISTR someone else mentioning it a while back on IRC, so there is definitely hope ...
Yay! Looking forward to that, even though it means painting more tiles
Will the new code perhaps be made so that you call for a specific image rather than calling upon a portion of a large tilesheet, when you want to display for example a specific battleaxe? In other words, moving from huge tilesheets, to separate images for everything? It might sound like alot of work, and I'll personally voulenteer to add all the filenames to the code, if that helps making it so
Originally posted by Magnate
When I've done my affixes branch, this should work perfectly!
Last edited by Shockbolt; September 22, 2011, 10:15.
I'm hoping that somewhere down the line, Angband will allow for using various tiles of the same object, so that you'd perhaps see 3-4 Tulwars next to eachother but with minor differences and perhaps they'll be shown after what condition they're in (rusty, broken, excellent etc)
When I've done my affixes branch, this should work perfectly!
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