The title pretty much says it all. Sleeping enemies should be awakened upon being teleported away (teleport other). I'd like to see this considered for implementation in all variants who's current default behavior is 'you can TO a sleeping monster and it remains asleep'.
Without getting into the discussion of whether TO is overpowered or not, this seems pretty simple to me. Teleport other is a hostile action. It should be considered an attack for purposes of waking.
Secondly, it adds more strategic decision to the game. Right now, if you encounter a sleeping something you don't want to fight, then (assuming cheap and easy TO, which is common) you TO it and it remains asleep, and less likely to awake as it has probably been moved out of detection range. With the change, you have a choice to make. Either leave it sleeping (and sneak away/sneak around it), or TO it with the knowledge that it will be awakened in the process. You'll be safe for now, but may encounter additional danger later.
Without getting into the discussion of whether TO is overpowered or not, this seems pretty simple to me. Teleport other is a hostile action. It should be considered an attack for purposes of waking.
Secondly, it adds more strategic decision to the game. Right now, if you encounter a sleeping something you don't want to fight, then (assuming cheap and easy TO, which is common) you TO it and it remains asleep, and less likely to awake as it has probably been moved out of detection range. With the change, you have a choice to make. Either leave it sleeping (and sneak away/sneak around it), or TO it with the knowledge that it will be awakened in the process. You'll be safe for now, but may encounter additional danger later.
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