Yep just as the title says, I'm officially working on pyAngband.
So far it's going to be a straight (as possible) clone of Vanilla. It should be very easy to extend, modify, and otherwise make into a variant. I'm trying to make the various pieces of source have as low coupling as possible, so a change in one place won't mess up the rest of it... at least in theory.
As of now I'm still working on the game "skeleton" to which I can add all of the V algorithms for items, combat, etc.
I'll post the source as soon as I have something semi-playable, or at least something with passing unit tests.
So far it's going to be a straight (as possible) clone of Vanilla. It should be very easy to extend, modify, and otherwise make into a variant. I'm trying to make the various pieces of source have as low coupling as possible, so a change in one place won't mess up the rest of it... at least in theory.
As of now I'm still working on the game "skeleton" to which I can add all of the V algorithms for items, combat, etc.
I'll post the source as soon as I have something semi-playable, or at least something with passing unit tests.
Comment