So, as I understand it, object generation works something like this:
* Choose a base object type
* Once in a blue moon, try for an artifact
* * Check rarity of artifact
Thus, rarity of artifacts is tied both the drop chance of the base object, and the rarity of the artifact itself. It complicates getting the rarity correct; artifact and base object may drop at very different levels, and there are two numbers controlling rarity.
It seems rather that the artifact creation chance should happen before base object selection, much like special artifacts already do.
Is there something I'm missing or getting incorrect?
* Choose a base object type
* Once in a blue moon, try for an artifact
* * Check rarity of artifact
Thus, rarity of artifacts is tied both the drop chance of the base object, and the rarity of the artifact itself. It complicates getting the rarity correct; artifact and base object may drop at very different levels, and there are two numbers controlling rarity.
It seems rather that the artifact creation chance should happen before base object selection, much like special artifacts already do.
Is there something I'm missing or getting incorrect?
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