Limiting out of depth monsters
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder. -
The current SVN compresses it a bit
There are also a few potential attempts to check for harder monsters within the calculated level range.Code:/* Occasionally produce a nastier monster in the dungeon */ if (level > 0 && one_in_(NASTY_MON)) level += MIN(level / 4 + 2, MON_OOD_MAX);
As a few posters have mentioned, using something more like the OOD object code might make things more interestingComment
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After thinking about if for the past twelve hours, I've come up with something even (a little bit) better.
If an 'extreme' OoD enemy is generated, then generate a similar OoD object somewhere on the level (and vice-versa). In this way if there's are boots of speed on DL12, they are likely accompanied by a dracolisk or other such nasty, maybe near by, maybe not. In any case you can consider yourself not just lucky to find them, but lucky just to be alive. On the flip side if you do spot an AMHD much earlier than you normally would, it's NOT an automatic TL even if he's already got your scent. You might just be tempted to stick it and see what you can find lying around.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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I seem to recall playing Moria (a couple decades ago) and encountering a huge dragon on level 1 or something... It didn't exactly add to my enjoyment of the game. The OOD limits are there for a reason. If you really want *that* much excitement then you can dive or crack open a vault.Comment
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For one that has played as long as I have that would have been fun. In a way I miss the ability to die. I just don't die unless I play under my skills or take what I feel as stupid risks. I want the impossible odds every now and then. It's fun as long as it isn't common.I seem to recall playing Moria (a couple decades ago) and encountering a huge dragon on level 1 or something... It didn't exactly add to my enjoyment of the game. The OOD limits are there for a reason. If you really want *that* much excitement then you can dive or crack open a vault.Comment
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The main thing is to keep the player aware that they could, at any moment, be in incredible danger. The vast majority of the time you don't need to actually create that incredible danger; so long as we know it's a possibility, though, we'll be on our toes.
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