It is easy to keep them clearly different, in David Gervais 32x32 tiles for example all kobolds are green and orcs are given other colours. And even with 32x32 pixels you can give very clear characteristics so that there's no problem telling an ogre from a giant for example, even if their colours are similar.
Hajo, what's the (maximum) size of your pictograms by the way?
Reviving Iso-Angband, an isometric view addon for Angband
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The X shold be clearly visible. A floating eye pictogram is not much smaller than the average other pictogram. So even those are easy to spot.
Thanks
If the colors differ in vanilla Angband they will also differ in the iso view. If there are orange orcs and orange captains in between them, I must take care that the captain pictogram is different from the rest.
Your warning and my trying to make the pictures easy to read
The pictograms do not need to be particularly realistic, so I'm positive there can be some characteristics added to make them distinguishable.
I understand your doubts. I cannot promise that it will work. But I'll try my best to make it playable. Thank you for the warnings and feedback
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What's to prevent the pictograms for eg. orcs and kobolds looking nearly alike? They're both short bipeds with weapons.Leave a comment:
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I mean try situation like this:
Can you even see that "X" in there properly? What if it is something small like floating eye?Code:########## #....UX..# #....UU..# #........#
Other than that it looks cool, but simple visual error can easily be fatal in angband (like killing bunch of orcs and then their leader the orange "c"...Ooops)Leave a comment:
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I haven't painted any demons yet, so they will show up as colored ASCII characters. I guess you can tell them apart about as well as you can in vanilla Angband
Overall it should be easier with the pictures, since I could split some monsters that were assigned to the same ASCII character into several groups with individual images. It's still very much the same scheme as the ASCII view used - a shape which is common for all monsters of a sort (e.g. all molds have the same image), and the color tells the exact type. Colors are mostly the same as they were in vanilla Angband, too, so a pink frog is still a pink frog.
I tried to keep the "symbol+color" characteristic, just exchanged ASCII symbols with pictograms. One must learn them (as one had to learn the ASCII characters when starting new with a roguelike), but otherwise it should be about the same "readability" as the traditional ASCII display has. I have tried to keep the shapes very simple and distinct, so it should be easy to remember them and tell them apart.
I've tried write a bit of a summary here:
At the moment I think I have about 25% of the monster images, and 50% of the item images done. Maybe a bit less.Leave a comment:
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Reviving Iso-Angband, an isometric view addon for Angband
Somewhen back in 2003 I had been working on a graphical frontend for Angband. The project stopped for several reasons, but the idea never really let me rest. A bit less than a year ago, I got my old C compiler working again, and managed to compile the old Iso-Angband sources. Since then I have been replacing and updating a lot of the images, because I wanted to change the style from semi-realistic to a more symbolic one.
In the Roguelike Temple Forums, there is a thread about the development of the last year, including screenshots and download links. It's long but might be a good read to get an idea about the project:
Just recently, I had "updated" the core Angband code from 2.9.1 to 2.9.3 (it's a terribly old project ...) and upon the latest announcement, getter77 pointed me to this place, and said it might be a good idea to announce it over here, too. So I do
Announcement of the last release in the Roguelike Temple Forums:
Due to the exchange of the Angband code base, I have no good idea how well this works. In my tests it did, and so I have hope it will do for some other people too.
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Edit:
Announcement and download link for latest Iso-Angband version:
Iso-Funband, a variant based on Angband 2.9.3:
Iso-Unangband, the newest line of development for the iso view patch:
Iso-Unangband, WIP 3:
Iso-Unangband, WIP 4:
Iso-Unangband, WIP 5:
Iso-Unangband, WIP 6:
Last edited by Hajo; September 29, 2010, 13:32.Tags: None
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