Vanilla 3.2.0, resistances and abilities

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  • pampl
    RePosBand maintainer
    • Sep 2008
    • 225

    #16
    Originally posted by Magnate
    There is a new flag RES_STUN, which would prevent stunning from all of sound, gravity, force, plasma, water and ice attacks, but it does not yet appear anywhere. (This is mainly because there is nowhere to display pStun without redesigning the character sheet - see ticket #843. Also because the game is harder with unresistable stunning.)
    Unless I'm missing something, ticket #843 is "ciHjj" with the description "SAguBM"

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    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #17
      Originally posted by pampl
      Unless I'm missing something, ticket #843 is "ciHjj" with the description "SAguBM"
      http://trac.rephial.org/ticket/843 - sorry - my fault for using shorthand.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #18
        Originally posted by PowerDiver
        That's a shame for my dwarf warriors. It feels like a change that means I won't use them any more, but that may just be because of what I am used to.
        I was a little confused by this too, since it's a straight swap: apart from PDSM, no other item in object.txt has either rBlind or rConf after the removal of bronze DSM. So changing "magi from one to the other is a zero-sum change. I think Timo thought it would be evening things up, because JLE sprinkled rConf on items like confetti, but that doesn't appear to have been the case. There's only one ego with rConf (Serenity), but two with rBlind (Seeing & Night/Day). But maybe he had another reason.
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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        • Magnate
          Angband Devteam member
          • May 2007
          • 5110

          #19
          Originally posted by Magnate
          There is one exception to Timo's second rule above: rShards prevents cut damage from ice attacks. This has always been the case, but could be changed if people feel strongly.
          Ok, I found another exception: rNether prevents the exp-draining side effect of chaos attacks. I'm going to remove this, as it duplicates the protection of HLife (whereas there is no pCuts to duplicate the protection from ice shards described above).
          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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          • fizzix
            Prophet
            • Aug 2009
            • 3025

            #20
            Originally posted by Magnate
            I was a little confused by this too, since it's a straight swap: apart from PDSM, no other item in object.txt has either rBlind or rConf after the removal of bronze DSM. So changing "magi from one to the other is a zero-sum change. I think Timo thought it would be evening things up, because JLE sprinkled rConf on items like confetti, but that doesn't appear to have been the case. There's only one ego with rConf (Serenity), but two with rBlind (Seeing & Night/Day). But maybe he had another reason.
            Magi is underpowered (like devotion). The only time I've ever used it is for rconf. I'd rather have it stay as rconf.

            I think Timo's reasoning was that rconf was going to be removed and he wanted something else on Magi?

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            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #21
              Originally posted by fizzix
              Magi is underpowered (like devotion). The only time I've ever used it is for rconf. I'd rather have it stay as rconf.

              I think Timo's reasoning was that rconf was going to be removed and he wanted something else on Magi?
              Actually I think confusion resistance is easy to get from multitude of sources (almost all major bodyarmors have it), but blindness resistance is almost exclusively helmet property, in particular Thranduil, which means everyone pretty much have to use Thranduil, even if there would be better headgear available (like Dor-Lomin). Giving blindness resist from something else which mages would use (magi gives INT bonus) allows them to use other headgear. And also allows others use other headgear.

              IOW I see rBlind as improvement, not the other way around. (Dwarfs are powerful as they are without rConf from magi)

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