Modding for beginner?

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  • Zambaku
    Apprentice
    • Dec 2007
    • 80

    Modding for beginner?

    I know nothing about coding, so I was wondering where I should look if I want to learn to edit monsters, dungeon layouts etc
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    You can change many things by modifying text files that the program loads on startup. This doesn't require any programming knowledge at all; it just requires you to understand the format that things are stored in. For example, you can modify monsters, classes, items, artifacts, stores and shopkeepers, vaults, terrain, etc. These files are stored in the lib/edit directory, and each file has at the top a comment describing the format of entries in that file. All you need to do is change the file, save it, and reload Angband, and it'll load the file (and tell you if you did something wrong).

    Changing the dungeon layout is much more complicated, as that's all code, and from what I hear pretty gnarly code too. Similarly, magical effects (spells, activations, etc.) are all code.

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    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #3
      Dungeon layout is hard, however, what you *can* do is add vaults. That's also done through the edit files.

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      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #4
        Originally posted by Zambaku
        I know nothing about coding, so I was wondering where I should look if I want to learn to edit monsters, dungeon layouts etc
        Mess with files in lib/edit/ - there is a section at the start of each file explaining the structure etc, so it should all be self-explanatory.
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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