Expanding Avalonia to Android and IOS

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  • iggy_hunter
    Adept
    • Sep 2021
    • 119

    Expanding Avalonia to Android and IOS

    So I've been doing some research on Avalonia. Now that AngbandOS has a working front-end for Linux and Windows ... I'm learning that it also works with Android and IOS mobile platforms--which is intriguing. Hill Climb Racing 2 has adventure mode--which is offline capable. That is equivalent to Angband desktop mode (which is currently working). If I expand the Avalonia to mobile product capable, then we can swipe left to web based mode. AngbandOS currently has a web based front-end with REST API and Angular. These can all be joined using the Avalonia framework.

    Then my idea of keeping gold, and items in our home across all games in our profile will work ... and on mobile.

    Getting movement and commands to work on mobile is the challenge. The current mobile Angband is clunky. I would love ideas from people on how to get commands and movement more native. I can see zoom in, zoom out, up, down, left and right easily.

    I'm desperately trying to bring this into the 21st century.

    I'm currently working on solidifying the replay mode with the web product. I believe replay is solid in the desktop products right now. The web front-end only need a little more capabilility. I should have that finished in the next few days.

    So many ideas, so little time.

    Iggy Hunter
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