Smeagol suggestion

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  • grassy
    Rookie
    • Dec 2009
    • 21

    Smeagol suggestion

    How about giving the slain Smeagol a high probability of having the One Ring. Should make for some interesting early game play.
    Last edited by grassy; December 29, 2009, 18:38.
  • Marble Dice
    Swordsman
    • Jun 2008
    • 412

    #2
    Maybe if the One Ring had a special curse with a chance to summon ring wraiths every turn you wore it.

    Actually that might be kinda cool if you could give artifacts/items a random activation curse that prevented you from activating them normally, but it happened automatically every so often. Then you could change the activation on the One Ring to summon ringwraths, take off aggravation and heavy curse, and give it a stealth bonus.

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    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      Originally posted by Marble Dice
      Maybe if the One Ring had a special curse with a chance to summon ring wraiths every turn you wore it.

      Actually that might be kinda cool if you could give artifacts/items a random activation curse that prevented you from activating them normally, but it happened automatically every so often. Then you could change the activation on the One Ring to summon ringwraths, take off aggravation and heavy curse, and give it a stealth bonus.
      We'd also need to change summoning so that the summonees appear 10 or so squares away from the summoner ...
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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      • konijn_
        Hellband maintainer
        • Jul 2007
        • 367

        #4
        Originally posted by grassy
        How about giving the slain Smeagol a high probability of having the One Ring. Should make for some interesting early game play.
        We could make it a compile time option

        T.
        * Are you ready for something else ? Hellband 0.8.8 is out! *

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #5
          If this were just implemented straight it'd be completely unbalancing; the One Ring in Vanilla is an amazingly good artifact that any player would love to have, unless they have entirely too much of a love affair with stealth (its only significant penalty is aggravation). Occasionally summoning Ringwraiths might do the trick of discouraging young players from wearing it -- except that it's a discouragement by way of instadeath, which I don't really like.

          Thinking about the One Ring, I'd like a different mechanism for it than we currently have. Instead of PERMA_CURSE, it should just be undroppable (but you can equip and remove it freely). Wearing it should draw progressively stronger undead to you. Say, every 10+d30 turns an undead monster is summoned, with level = clvl + (# summoned thus far).

          Comment

          • d_m
            Angband Devteam member
            • Aug 2008
            • 1517

            #6
            Yeah, it seems clear that to implement this, the One Ring artifact would have to be significantly reworked (also Smeagol might have to actually become dangerous to make going after him risky rather than just annoying).
            linux->xterm->screen->pmacs

            Comment

            • Magnate
              Angband Devteam member
              • May 2007
              • 5110

              #7
              Originally posted by d_m
              Yeah, it seems clear that to implement this, the One Ring artifact would have to be significantly reworked (also Smeagol might have to actually become dangerous to make going after him risky rather than just annoying).
              Ha. After the grilling I got for making an inocuous change to Thorin, I dread to think what would happen if anybody messed with The One ...
              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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              • d_m
                Angband Devteam member
                • Aug 2008
                • 1517

                #8
                Originally posted by Magnate
                Ha. After the grilling I got for making an inocuous change to Thorin, I dread to think what would happen if anybody messed with The One ...
                Interestingly, I think there would be much less outcry. Many fewer people ever see the one, and I don't think its acquisition figures into most people's endgame strategies the way Thorin does.

                Of course, I am not volunteering to find out!
                linux->xterm->screen->pmacs

                Comment

                • Magnate
                  Angband Devteam member
                  • May 2007
                  • 5110

                  #9
                  Originally posted by d_m
                  Interestingly, I think there would be much less outcry. Many fewer people ever see the one, and I don't think its acquisition figures into most people's endgame strategies the way Thorin does.

                  Of course, I am not volunteering to find out!
                  You're right, of course - though the fact that it features in so many endgame strategies is precisely why I felt it needed changing. Ho hum.
                  "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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                  • Nightmarjoo
                    Adept
                    • May 2007
                    • 104

                    #10
                    Can you even find the One before you fight Morgoth? I've never seen it outside of a debug mode game.
                    My first winner! http://angband.oook.cz/ladder-show.php?id=9326 Link, the Kobold Warrior!

                    My second winner! http://angband.oook.cz/ladder-show.php?id=9369 Cailet, the Hobbit Mage!

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                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #11
                      The One Ring is an artifact like any other (well, like any other jewelry/lightsource artifact, anyway). It's just insanely rare. I remember seeing a post on RGRA of some ranger character who'd found it ridiculously early, like around clvl 18 or something. If I recall correctly, he died of overconfidence.

                      Comment

                      • d_m
                        Angband Devteam member
                        • Aug 2008
                        • 1517

                        #12
                        Originally posted by Nightmarjoo
                        Can you even find the One before you fight Morgoth? I've never seen it outside of a debug mode game.
                        Remember that Sauron (not Morgoth) made the One Ring, and also that he had lost it by the 3rd age. Given that it makes sense to find it before fighting Morgoth (or at least, as much sense as any of the other encounters in V, like killing Smaug with Bard's bow).
                        linux->xterm->screen->pmacs

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