Well, things are actually moving on nicely so far. I have it in C#, the display and input is separate from the core game, and the whole thing is event driven. Any ideas for a good place to host the code so others can look at it easily?
So far all I can do is run around a pre-generated map, I'll add collision detection tomorrow, its a bit late and I'm getting sleepy, but it will be easy to do.
Screenshot included.
Current Issues: Screen flickers when moving (double buffer? or maybe add a boolean to repaint only if something changed). Also screen doesn't show up immediately until a key is pressed, this is due to the events I think... I bet if I push a "REPAINT" event to the game core it will display immediately.
So far all I can do is run around a pre-generated map, I'll add collision detection tomorrow, its a bit late and I'm getting sleepy, but it will be easy to do.
Screenshot included.
Current Issues: Screen flickers when moving (double buffer? or maybe add a boolean to repaint only if something changed). Also screen doesn't show up immediately until a key is pressed, this is due to the events I think... I bet if I push a "REPAINT" event to the game core it will display immediately.
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