Now gets as far as initializing object arrays before crashing. ![Stick Out Tongue](https://angband.live/core/images/smilies/tongue.png)
(Half of) the 'news.txt' is displayed correctly - the left half. I also need to look into font files that support Japanese.
I will probably use UTF-16 for the text files because I am lazy and UTF-8 handling requires some post-processing code.
I have found that the Angband code is very sensitive to fiddling around with the include files. I'm worried that this may cause problems down the line if I want the code to look more like "proper" C++ code or for when I'm working on the language-switching code. Anybody interested in looking into this matter is welcome to checkout the code and fiddle with it or post on the ticket.
![Stick Out Tongue](https://angband.live/core/images/smilies/tongue.png)
(Half of) the 'news.txt' is displayed correctly - the left half. I also need to look into font files that support Japanese.
I will probably use UTF-16 for the text files because I am lazy and UTF-8 handling requires some post-processing code.
I have found that the Angband code is very sensitive to fiddling around with the include files. I'm worried that this may cause problems down the line if I want the code to look more like "proper" C++ code or for when I'm working on the language-switching code. Anybody interested in looking into this matter is welcome to checkout the code and fiddle with it or post on the ticket.
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