I might actually take you up on that. Could you really send me a working build environment? I tried downloading and installing Visial C++, but for some reason the one I downloaded wasn't able to install correctly on my computer.
frustrating crash bug
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Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) -
I think Pete was talking about the instructions for using the VC++ IDE I gave, so if you can't get VC++ to work they aren't much use. You'll also have to fix a lot of compile errors even if you do get it to work.Currently turning (Angband) Japanese.Comment
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When I try putting a bunch of plogs, it seems to crash in a different place each time.
I tried downloading gdb, but I can't figure out how to use it. There's no executible and the readme file says to type 'configure' then 'make' neither of which do anything. (Is there maybe a debugger that's easier to use?)"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Was this the one you tried to install? How did the install go wrong, any error messages?
I'll try downloading it from the site you linked to and try again.
(BTW, I'm on Windows XP and I have no idea what mingw or msys are.)
Update: I finally got Visual C++ up and running (Thanks Paul), now to find the bug..Last edited by will_asher; May 22, 2009, 23:28.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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I tell it to 'build solution' and it gives me an error saying:
Command line error D8045 : cannot compile C file '..\..\win\readdib.c' with the /clr option
I couldn't find anything about this in the visual C++ help.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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Project -> Properties -> C/C++ -> Command line.
Mine looks like
Code:/Od /I "C:\RL\Angband311\src" /D "_MBCS" /Gm /EHsc /RTC1 /MDd /Fo"Debug\\" /Fd"Debug\vc90.pdb" /W4 /nologo /c /ZI /TC /errorReport:prompt
Code:/DWINDOWS
Currently turning (Angband) Japanese.Comment
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Project -> Properties -> Configuration properties -> General
Common Language Runtime support should be set to "No Common Language Runtime support"
I don't know why yours was set, unless you started from a "CLR empty project" instead of a "General empty project".Currently turning (Angband) Japanese.Comment
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I found where it has '/clr' in the command line, but I can't find how to get rid of it.
EDIT: nevermind you just told me as I was writing this message. thanks
EDIT: do I really have to fix all these 1223 so-called errors where there's really nothing wrong with the code in order to debug it?
(EDIT: 1202 errors)
(EDIT: 1155 errors ..maybe this isn't so bad)
(EDIT: ..then again maybe it is. I fixed several things it pointed out and it still says 1155.)
(EDIT: 1063 errors)
(EDIT: 1012 errors)
(EDIT: 867 errors)
(EDIT: 623 errors)
(EDIT: 458 errors)
(EDIT: 201 errors)Last edited by will_asher; May 23, 2009, 02:08.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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And yes, if you want to debug in in VC++ you have to follow the standards VC++ compiles to. Which means either getting rid of the 605 (or whatever) errors when compiling as C, or getting rid of the 190 errors when compiling as C++.
Most of the former are probably things like
Code:void foo(void) { int a; a = 1 + 3; [i]int b = 2;[/i] }
There are probably fewer errors from a C++ perspective, but (from experience) they are quite likely to be more fiddly to fix.Currently turning (Angband) Japanese.Comment
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Well I got rid of all those 1223 errors and they were all because of variables not being declared at the beginning of the block.
Then it said there was another 70 errors of another kind. Now it says:
unresolved external symbol _____ referenced in function ______
I think all 70 of these additional errors are this type. I looked on the internet for a soluton to this error and I found something which said to disable the "treat wchar_t as built-in type" option in C/C++ -> Language. So I did that and it didn't help, it's still giving me the same errors.
I've done a lot since 1.0.97. For instance, I created (and fixed) another 618 compile errors.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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Here's one quick check you can do ...
Use a search utility (like win-search) to look for your missing symbol ______ in all files in the source code directory (and sub-directories). If there's a file defining them make sure you have included it in the project. (Don't use the default Windows search utility - it sucks).
I found something which said to disable the "treat wchar_t as built-in type" option in C/C++ -> Language. So I did that and it didn't help, it's still giving me the same errors.
Anywho ... now that you're down to just 70 errors maybe you could just put the source code archive up somewhere so other people can have a shifty at it?
P.S. "I've done a lot since 1.0.97. For instance, I created (and fixed) another 618 compile errors." That would make a nice signature quote.Currently turning (Angband) Japanese.Comment
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I kindof hoped what I put would be enough, but here's the whole ugly shebang from the error list.
Code:Error 6 error LNK2019: unresolved external symbol _snprintf referenced in function _likert files.obj DaJAngband1098Debugb Error 7 error LNK2019: unresolved external symbol __imp__DispatchMessageW@4 referenced in function _WinMain@16 main-win.obj DaJAngband1098Debugb Error 8 error LNK2019: unresolved external symbol __imp__TranslateMessage@4 referenced in function _WinMain@16 main-win.obj DaJAngband1098Debugb Error 9 error LNK2019: unresolved external symbol __imp__GetMessageW@16 referenced in function _WinMain@16 main-win.obj DaJAngband1098Debugb Error 10 error LNK2019: unresolved external symbol __imp__ReleaseDC@8 referenced in function _WinMain@16 main-win.obj DaJAngband1098Debugb Error 11 error LNK2001: unresolved external symbol __imp__ReleaseDC@8 readdib.obj DaJAngband1098Debugb Error 12 error LNK2019: unresolved external symbol __imp__GetDeviceCaps@8 referenced in function _WinMain@16 main-win.obj DaJAngband1098Debugb Error 13 error LNK2019: unresolved external symbol __imp__GetDC@4 referenced in function _WinMain@16 main-win.obj DaJAngband1098Debugb Error 14 error LNK2001: unresolved external symbol __imp__GetDC@4 readdib.obj DaJAngband1098Debugb Error 15 error LNK2019: unresolved external symbol __imp__RegisterClassW@4 referenced in function _WinMain@16 main-win.obj DaJAngband1098Debugb Error 16 error LNK2019: unresolved external symbol __imp__GetStockObject@4 referenced in function _WinMain@16 main-win.obj DaJAngband1098Debugb Error 17 error LNK2001: unresolved external symbol __imp__GetStockObject@4 readdib.obj DaJAngband1098Debugb Error 18 error LNK2019: unresolved external symbol __imp__LoadCursorW@8 referenced in function _WinMain@16 main-win.obj DaJAngband1098Debugb Error 19 error LNK2019: unresolved external symbol __imp__LoadIconW@8 referenced in function _WinMain@16 main-win.obj DaJAngband1098Debugb Error 20 error LNK2019: unresolved external symbol __imp__CreateSolidBrush@4 referenced in function _init_windows main-win.obj DaJAngband1098Debugb Error 21 error LNK2019: unresolved external symbol __imp__SetWindowPos@28 referenced in function _init_windows main-win.obj DaJAngband1098Debugb Error 22 error LNK2019: unresolved external symbol __imp__SetActiveWindow@4 referenced in function _init_windows main-win.obj DaJAngband1098Debugb Error 23 error LNK2019: unresolved external symbol __imp__ShowWindow@8 referenced in function _init_windows main-win.obj DaJAngband1098Debugb Error 24 error LNK2019: unresolved external symbol __imp__CreateWindowExW@48 referenced in function _init_windows main-win.obj DaJAngband1098Debugb Error 25 error LNK2019: unresolved external symbol __imp__GetWindowRect@8 referenced in function _term_getsize main-win.obj DaJAngband1098Debugb Error 26 error LNK2019: unresolved external symbol __imp__AdjustWindowRectEx@16 referenced in function _term_getsize main-win.obj DaJAngband1098Debugb Error 27 error LNK2019: unresolved external symbol __imp__DeleteObject@4 referenced in function _new_palette main-win.obj DaJAngband1098Debugb Error 28 error LNK2001: unresolved external symbol __imp__DeleteObject@4 readdib.obj DaJAngband1098Debugb Error 29 error LNK2019: unresolved external symbol __imp__RealizePalette@4 referenced in function _new_palette main-win.obj DaJAngband1098Debugb Error 30 error LNK2001: unresolved external symbol __imp__RealizePalette@4 readdib.obj DaJAngband1098Debugb Error 31 error LNK2019: unresolved external symbol __imp__SelectPalette@12 referenced in function _new_palette main-win.obj DaJAngband1098Debugb Error 32 error LNK2001: unresolved external symbol __imp__SelectPalette@12 readdib.obj DaJAngband1098Debugb Error 33 error LNK2019: unresolved external symbol __imp__CreatePalette@4 referenced in function _new_palette main-win.obj DaJAngband1098Debugb Error 34 error LNK2001: unresolved external symbol __imp__CreatePalette@4 readdib.obj DaJAngband1098Debugb Error 35 error LNK2019: unresolved external symbol __imp__GetPaletteEntries@16 referenced in function _new_palette main-win.obj DaJAngband1098Debugb Error 36 error LNK2019: unresolved external symbol __imp__InvalidateRect@12 referenced in function _term_window_resize main-win.obj DaJAngband1098Debugb Error 37 error LNK2019: unresolved external symbol __imp__GetTextMetricsW@8 referenced in function _term_force_font main-win.obj DaJAngband1098Debugb Error 38 error LNK2019: unresolved external symbol __imp__SelectObject@8 referenced in function _term_force_font main-win.obj DaJAngband1098Debugb Error 39 error LNK2019: unresolved external symbol __imp__CreateFontW@56 referenced in function _term_force_font main-win.obj DaJAngband1098Debugb Error 40 error LNK2019: unresolved external symbol __imp__SendMessageW@16 referenced in function _term_force_font main-win.obj DaJAngband1098Debugb Error 41 error LNK2019: unresolved external symbol __imp__AddFontResourceW@4 referenced in function _term_force_font main-win.obj DaJAngband1098Debugb Error 42 error LNK2019: unresolved external symbol __imp__RemoveFontResourceW@4 referenced in function _term_remove_font main-win.obj DaJAngband1098Debugb Error 43 error LNK2019: unresolved external symbol __imp__PeekMessageW@20 referenced in function _Term_xtra_win_flush main-win.obj DaJAngband1098Debugb Error 44 error LNK2019: unresolved external symbol __imp__ExtTextOutW@32 referenced in function _Term_xtra_win_clear main-win.obj DaJAngband1098Debugb Error 45 error LNK2019: unresolved external symbol __imp__SetBkColor@8 referenced in function _Term_xtra_win_clear main-win.obj DaJAngband1098Debugb Error 46 error LNK2019: unresolved external symbol __imp__MessageBeep@4 referenced in function _Term_xtra_win_noise main-win.obj DaJAngband1098Debugb Error 47 error LNK2019: unresolved external symbol __imp__FrameRect@12 referenced in function _Term_curs_win main-win.obj DaJAngband1098Debugb Error 48 error LNK2019: unresolved external symbol __imp__SetTextColor@8 referenced in function _Term_text_win main-win.obj DaJAngband1098Debugb Error 49 error LNK2019: unresolved external symbol __imp__DeleteDC@4 referenced in function _Term_pict_win main-win.obj DaJAngband1098Debugb Error 50 error LNK2019: unresolved external symbol __imp__StretchBlt@44 referenced in function _Term_pict_win main-win.obj DaJAngband1098Debugb Error 51 error LNK2019: unresolved external symbol __imp__SetStretchBltMode@8 referenced in function _Term_pict_win main-win.obj DaJAngband1098Debugb Error 52 error LNK2019: unresolved external symbol __imp__BitBlt@36 referenced in function _Term_pict_win main-win.obj DaJAngband1098Debugb Error 53 error LNK2019: unresolved external symbol __imp__CreateCompatibleDC@4 referenced in function _Term_pict_win main-win.obj DaJAngband1098Debugb Error 54 error LNK2019: unresolved external symbol _play_game referenced in function _check_for_save_file main-win.obj DaJAngband1098Debugb Error 55 error LNK2019: unresolved external symbol __imp__DefWindowProcW@16 referenced in function _AngbandWndProc@16 main-win.obj DaJAngband1098Debugb Error 56 error LNK2019: unresolved external symbol __imp__SetFocus@4 referenced in function _AngbandWndProc@16 main-win.obj DaJAngband1098Debugb Error 57 error LNK2019: unresolved external symbol __imp__GetKeyState@4 referenced in function _AngbandWndProc@16 main-win.obj DaJAngband1098Debugb Error 58 error LNK2019: unresolved external symbol __imp__SetWindowLongW@12 referenced in function _AngbandWndProc@16 main-win.obj DaJAngband1098Debugb Error 59 error LNK2019: unresolved external symbol __imp__GetWindowLongW@8 referenced in function _AngbandWndProc@16 main-win.obj DaJAngband1098Debugb Error 60 error LNK2019: unresolved external symbol __imp__CheckMenuItem@12 referenced in function _setup_menus main-win.obj DaJAngband1098Debugb Error 61 error LNK2019: unresolved external symbol __imp__EnableMenuItem@12 referenced in function _setup_menus main-win.obj DaJAngband1098Debugb Error 62 error LNK2019: unresolved external symbol __imp__GetMenu@4 referenced in function _setup_menus main-win.obj DaJAngband1098Debugb Error 63 error LNK2019: unresolved external symbol __imp__GetOpenFileNameW@4 referenced in function _process_menus main-win.obj DaJAngband1098Debugb Error 64 error LNK2019: unresolved external symbol __imp__ShellExecuteW@24 referenced in function _display_help main-win.obj DaJAngband1098Debugb Error 65 error LNK2019: unresolved external symbol __imp__EndPaint@8 referenced in function _handle_wm_paint main-win.obj DaJAngband1098Debugb Error 66 error LNK2019: unresolved external symbol __imp__BeginPaint@8 referenced in function _handle_wm_paint main-win.obj DaJAngband1098Debugb Error 67 error LNK2019: unresolved external symbol __imp__MessageBoxW@16 referenced in function _hack_plog main-win.obj DaJAngband1098Debugb Error 68 error LNK2019: unresolved external symbol __imp__DestroyIcon@4 referenced in function _hack_quit main-win.obj DaJAngband1098Debugb Error 69 error LNK2019: unresolved external symbol __imp__UnregisterClassW@8 referenced in function _hack_quit main-win.obj DaJAngband1098Debugb Error 70 error LNK2019: unresolved external symbol __imp__DestroyWindow@4 referenced in function _hook_quit main-win.obj DaJAngband1098Debugb Error 71 error LNK2019: unresolved external symbol __imp__GetWindowPlacement@8 referenced in function _save_prefs_aux main-win.obj DaJAngband1098Debugb Error 72 error LNK2019: unresolved external symbol __imp__wsprintfW referenced in function _save_prefs_aux main-win.obj DaJAngband1098Debugb Error 73 error LNK2019: unresolved external symbol _value_check_aux1 referenced in function _squelch_item_ok squelch.obj DaJAngband1098Debugb Error 74 error LNK2019: unresolved external symbol __imp__CreateDIBitmap@24 referenced in function _MakeBitmapAndPalette@16 readdib.obj DaJAngband1098Debugb Error 75 fatal error LNK1120: 62 unresolved externals C:\Documents and Settings\All Users\Documents\Shared Games\DAJband\1098Debug copy\src\DaJAngband1098Debugb\Debug\DaJAngband1098Debugb.exe 1 DaJAngband1098Debugb
Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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a) you forgot winmm.lib or
b) these are left-over problems from creating a clr empty project instead of a general empty project.
In any case I'm pretty sure they are down to stuff set in the "Project->Properties" (or maybe from missing a file) not any of your code.
I would suggest deleting the VC++ project folder (it will be a subfolder in \src) and creating it again from scratch, bearing in mind the suggestions above.
Incidentally, you only need "main-win.c" to compile it in Windows, not the other main*.c files.Currently turning (Angband) Japanese.Comment
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Back to the original problem - I've done tons of wandering around town killing t's (and one P) and had no crashes at all. So it might be a compiler issue (I had one with Dev-C++) or you might have fixed it without realizing it.
Either that or there is just some specific action that triggers it and I didn't do it.Currently turning (Angband) Japanese.Comment
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