I've recently been thinking some about level feelings -- there's been some discussion here before, and some on the wiki, and I decided to seize on this little project and try to make level feelings interesting and relevant. See attached patch.
With this patch, level feelings are based entirely on the "real" value of everything on the floor. Out-of-depth monsters don't affect the feeling right now, though in the future I plan to either: a) Add a second message about how "dangerous" the level feels, b) Add a possible message if there are many monsters of one race on the floor, or c) both. Comments and suggestions about these future expansions are welcome.
As far as this patch is concerned, I'm interested in the following:
1) Is it clear which messages are better than others?
2) Is the number of different messages appropriate?
3) Are the messages themselves interesting, clear, and flavorful?
4) Are these new level feelings useful to you?
Finally, two notes. First of all, there are currently no "special" messages for when an artifact is on the dungeon level -- so if you're trying this patch, you might as well play with preserve mode on. (And on that note, _should_ there be a special message for artifacts?). Second, I added a debug mode command, ^AF, that shows you the total value of everything on the floor.
Thanks in advance for any feedback!
With this patch, level feelings are based entirely on the "real" value of everything on the floor. Out-of-depth monsters don't affect the feeling right now, though in the future I plan to either: a) Add a second message about how "dangerous" the level feels, b) Add a possible message if there are many monsters of one race on the floor, or c) both. Comments and suggestions about these future expansions are welcome.
As far as this patch is concerned, I'm interested in the following:
1) Is it clear which messages are better than others?
2) Is the number of different messages appropriate?
3) Are the messages themselves interesting, clear, and flavorful?
4) Are these new level feelings useful to you?
Finally, two notes. First of all, there are currently no "special" messages for when an artifact is on the dungeon level -- so if you're trying this patch, you might as well play with preserve mode on. (And on that note, _should_ there be a special message for artifacts?). Second, I added a debug mode command, ^AF, that shows you the total value of everything on the floor.
Thanks in advance for any feedback!
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