PWMA ported from V new feature - https://github.com/draconisPW/PWMAng...d1a02cb36047ff and I see from the my variant perspective that this feature is actually pretty bad for variant's (and future V!) customization... it's much easier to customize stuff based on name, than at FEAT. Eg I customize rng landscape like this in Tangaria:
with this update customization will be much harder... In my variant there are several thousands of terrains ( https://github.com/igroglaz/Tangaria...ta/terrain.txt ) and now with this change they all won't work...
Of course it's not a problem, as I can just ignore this update and stay in old version, though I'll loose (even more) compatibility to PWMA and V... But still it's really bad change. IMHO it's important to expand possibilities for customization rather than to reduce them
Code:
# grass, water, tree, packed dirt name:grass feat:5:grass:, chance:0:floor 0 grass:20 chance:1:floor 1 grass::20 chance:2:floor w grass:20 chance:3:A5 plants I:15 chance:4:flower 0 green:1 chance:5:flower 1 green:1 chance:6:flower 2 green:1 chance:7:flower 3 green:1 chance:8:flower 4 green:1 chance:9:flower 5 green:1 chance:10:flower 6 green:1 chance:11:A5 plants G:1 chance:12:A5 plants H:1 chance:13:A5 plants J:1 chance:14:A5 plants K:1 chance:15:A5 plants L:1 chance:16:obj_grass A puddle:1 # small trees chance:17:tree H:1 chance:18:tree I:1 chance:19:tree J:1 chance:20:tree K:1 chance:21:tree L:1 chance:22:tree M:1 chance:23:tree N:1 chance:24:tree O:1 chance:25:tree P:1 chance:26:tree Q:1 chance:27:tree R:1 chance:28:tree S:1 sound:WILD_GRASS
Of course it's not a problem, as I can just ignore this update and stay in old version, though I'll loose (even more) compatibility to PWMA and V... But still it's really bad change. IMHO it's important to expand possibilities for customization rather than to reduce them
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