I'm a long-time game developer who has always been a fan of classic roguelikes. I wanted to develop a commercial rewrite of Angband using the design, rules, and lib/gamedata files from. I wouldn't use the existing source code except as a reference.
The goal is to present a modernized version of the game with higher fidelity graphics and a redesigned interface, using the Unity game engine.
I'm not certain if this is permitted, as the lib/gamedata files themselves do not contain a copyright notice.
If my described usage isn't permissible under the current license, or if the devs don't wish for the data files to be used in this manner (which I respect), I'd like to ask permission to do this. As long as the devs are open to the idea I'm happy to discuss in more detail privately through email.
					The goal is to present a modernized version of the game with higher fidelity graphics and a redesigned interface, using the Unity game engine.
I'm not certain if this is permitted, as the lib/gamedata files themselves do not contain a copyright notice.
If my described usage isn't permissible under the current license, or if the devs don't wish for the data files to be used in this manner (which I respect), I'd like to ask permission to do this. As long as the devs are open to the idea I'm happy to discuss in more detail privately through email.
 Wipe all Tolkien's references from lore and just go with GPLv2 license (which as takkaria said works for Angband). The only thing which you need - publish all your game source files. For Unity it's ezpz to do, there are plenty of open-source Unity-based games. Put source at github (together with lib files) and sell your game in Steam or at any other platforms 
							
						
							
						
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