Game Testing Needed

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  • HugoVirtuoso
    replied
    All the aforementioned being said, I cannot find the usual configure file and thus I cannot compile the fork on Linux. I'm using EndeavourOS currently, which is Arch based.

    I know Dean compiled his original version exclusively on Windows. Any suggestions for the Linux environment?

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  • HugoVirtuoso
    replied
    In the near future, I'll compile your fork on Linux. I'll see how this goes. (This is knowing Dean never formally test even his original game on Linux.) Also, what will you name your fork? If you're interested in fork ideas, I have a plenty of them. Though, I am biased because most of my current roguelike experience is exclusively Frogcomposband and Sil-Q. Even then, I play my games with specific Hugoband rules, which are my own self-imposed rules. Albeit, I based my gameplay on certain realsm aspects, thus they can make the game way more difficult. e.g. 1) Any drowning is a permanent drown. 2) Destruction destroys all stairs within radius. 3) Player Blindness means complete screen blackout, including the HUD. To this day, no one will ever implement those for obvious "too difficult gameplay" reasons. But those are my immersion realism expectations. I did fork from FrogComposband a while ago but done absolutely no work on it because I actually have no C coding experience at all. That may be very surprising because I have vast Linux experience in Gentoo, EndeavourOS, Fedora, and LinuxMint. Knowing your fork is new and going to be huge, I'd thought I share my ideas. Feel free to accept/reject any or all of those 3 ideas. My two cents. I'll try to learn coding at some point. I think Dean uses C++ for his fork (I'll check again later.)

    I'm a very frequent regular at the angband.live webserver. You'll see me there. When you expound your fork, you'll get plenty of feedback there from other users. Maybe more beta testers.
    Last edited by HugoVirtuoso; August 2, 2022, 01:09.

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  • iggy_hunter
    replied
    I'll post a release soon. I'm still working on the major refactor for Items. Once that is ready, I'll post a release.
    Last edited by iggy_hunter; August 1, 2022, 16:04.

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  • iggy_hunter
    replied
    My fork is here:



    As for the "extensible" ... there is a lot I can talk about ... but let me hold off on that for now.

    At this point, there will be no functional changes from Deans version. This is to ensure, the major refactor doesn't affect game play.

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  • HugoVirtuoso
    replied
    I'm amenable to testing. Where is your fork? Can you elaborate on "refactoring wrt a more extensible game"?
    Last edited by HugoVirtuoso; August 1, 2022, 02:32.

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  • iggy_hunter
    started a topic Game Testing Needed

    Game Testing Needed

    I'm performing a ton of refactoring on Dean Anderson's Cthangband variant. The refactoring will make the game easily extensible. I need some people to help test the updates.

    Any volunteers?
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