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  • bron
    Knight
    • May 2008
    • 515

    #16
    Originally posted by DavidMedley
    what partially resists Nether Bolt? Is it all evil creatures?
    This is correct, despite the fact that the monster description you get with the 'r'ecall command will specifically say that it does *not* resist nether, in fact it does (it may not be immune, but it does resist).

    And I noticed that the 'r'ecall description for an undead monster remains silent on the issue of nether resistance, even when I specifically hit one with a Nether Bolt.

    Comment

    • DavidMedley
      Veteran
      • Oct 2019
      • 1004

      #17
      Sleep Evil

      Even though I played a few necros, I'm taking note of Sleep Evil for the first time. I'm very suspicious of spells and items that give monsters saving throws. But it forms a nice complement with Nether Bolt, both in game-play and theme. Necros are evil so they're best at damaging non-evil, but they can form a truce of sorts with evil.

      I still side with people that say too many things resist, and obviously the monster recall needs to be updated, but these two spells plus Tap Unlife form a nice trio.

      inb4: I know there's still stuff resistant to all three of these, notably evil uniques. Every class should have its challenges.
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      Comment

      • DavidMedley
        Veteran
        • Oct 2019
        • 1004

        #18
        Follow-Up

        The power level of sleep evil is CL*10+500. How does the game determine if something like this succeeds or fails?
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        Comment

        • DavidMedley
          Veteran
          • Oct 2019
          • 1004

          #19
          Nether Bolt Resist

          Is it the same as player nether resist? numerator:6 denominator:8+1d4 - 2/3 to 1/2 of the damage gets through?
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          Comment

          • wobbly
            Prophet
            • May 2012
            • 2631

            #20
            Evil takes 1/2 dam
            IMNeth takes 1/2-1/3 dam
            Undead takes 0 dam

            Comment

            • DavidMedley
              Veteran
              • Oct 2019
              • 1004

              #21
              Vampire Form Discrepancy

              Finishing transcribing all the necro spells to my spreadsheet and I noticed a discrepancy: Vampire Form description says it costs you half your HP, but the formula in shape.txt seems to say 1/4th.

              Code:
              spell:Vampire Form:37:20:60:140
              effect:SHAPECHANGE:vampire
              effect:JUMP_AND_BITE
              dice:$B
              expr:B:PLAYER_LEVEL:+ 0
              desc:Allows you to assume the form of a vampire at the cost of half your 
              desc: current hitpoints, than teleports you to the nearest living monster
              desc: and drains a level-dependent number of hitpoints, healing and nourishing
              desc: you.  When first transformed you will temporarily be able
              desc: to take hitpoints from living monsters with your bite attack.
              
              name:vampire
              combat:3:3:-5
              obj-flags:SEE_INVIS | HOLD_LIFE
              values:LIGHT[-1] | STEALTH[3] | INFRA[3]
              effect:DAMAGE
              dice:$B
              expr:B:PLAYER_HP:/ 4
              effect-msg:taking vampire form
              effect:TIMED_INC:ATT_VAMP
              dice:10+1d20
              blow:bite
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              Comment

              • DavidMedley
                Veteran
                • Oct 2019
                • 1004

                #22
                All Necro Spells

                All Necro spells are in my spreadsheet now

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                Comment

                • bron
                  Knight
                  • May 2008
                  • 515

                  #23
                  A few random issues with 4.2 I noticed while running in the competition:

                  The description of both the "Read Minds" and "Banish Spirits" spells say they are effective with creatures that have a spirit. Unfortunately, the monster named "fire spirit" does not have a spirit as far as these spells are concerned. I suppose one could pedantically argue that there is a difference between "having" a spirit, and "being" a spirit. But it looks bad, and is confusing. The monsters or the spells should be renamed.

                  While in Warg form, you cannot pickup new items off the floor. However, you CAN auto-pickup items that match your existing inventory.

                  A bolt of "slow monster" does NOT wake up a sleeping monster; it sorta seems like it should.

                  As noted elsewhere, Sauron and Morgoth cast spells only half as often as they are supposed to. Coupled with the Necro "disenchantment" effect, this tends to make them too vulnerable to ranged attacks. They are still tough, don't get me wrong. But they are much easier than they ought to be.

                  I think Annihilation wands are too strong and should be deleted from the game entirely.

                  I think the "device skill" damage boost should be removed.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #24
                    How about renaming the elemental "spirits" to wisps? Earth Wisp is a bit of an odd combination, I must admit, but I think it works for the others at least.

                    Comment

                    • bron
                      Knight
                      • May 2008
                      • 515

                      #25
                      Maybe "sprite"? I admit the word looks a little too much like "spirit", but would be an improvement.

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        #26
                        Originally posted by bron
                        While in Warg form, you cannot pickup new items off the floor. However, you CAN auto-pickup items that match your existing inventory.

                        I think the "device skill" damage boost should be removed.
                        I never play with auto-pickup and my @ in Warg form has no problem picking up items from the floor, just can't read, quaff, use, zap, throw, or shoot them. Or drop them for that matter, which is just weird since he could pick them up.

                        I disagree with you about removing device skill damage boost. Rebalance, yes, but not remove. I believe it an important distinction for the gnome race as well as for certain "magic skill" classes.
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          #27
                          Originally posted by Derakon
                          How about renaming the elemental "spirits" to wisps? Earth Wisp is a bit of an odd combination, I must admit, but I think it works for the others at least.
                          Why the need to identify it as a spirit in the first place? How about an Elemental is an elemental, is an elemental? Just like most everything else is the thing itself.
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            #28
                            Necromancer is definitely not my favorite class to play. Maybe it works as a challenge class, but it is far out of whack in balance with the other classes.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #29
                              Originally posted by Ingwe Ingweron
                              Why the need to identify it as a spirit in the first place? How about an Elemental is an elemental, is an elemental? Just like most everything else is the thing itself.
                              There's both X Spirits and X Elementals; the spirits show up earlier, with corresponding weaker stats; they're also faster (notably so when it comes to Earth Spirits, which are fast, vs. Earth Elementals, which are slow).

                              I guess one option would be to have Elementals for the current "spirit" tier, and Elder/Greater/Angrier Elementals for the current "elemental" tier. I'm not personally as fond of so explicitly calling out "this is just a buffed-up version of a previous monster" if there's a way to make them more thematically different, but it does make it clear how the monster works.

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2631

                                #30
                                I think the spirit tag is unfortunately fairly arbitrary & unclear. While you eventually start memorizing which are & aren't it isn't that intuitive.
                                • Ents don't have spirits. Surely they have as much right to the tag as dwarves do.
                                • None of the big 'C' uniques have it.
                                • Dragons have it, but not the phoenix. Is the phoenix similar to a dragon or just a big bird?
                                • Nagas have it but not minotaurs.
                                • Wolf-Sauron & Serpent-Sauron don't have it. This is probably a bug, as I can see it marked on Beorn's bear form.
                                • Wererats & werebears don't have it.
                                • A bunch I've missed.


                                Plenty of those may be corrected marked, but as a player taking a guess, you might go either way.

                                Comment

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