I'm not familiar with that word in this context...
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The 4.7mm Vindicator minigun is a big gun in Fallout 2. The Vindicator minigun's exorbitant price, its late availability, as well as the use of superlatives and references to German engineering skill in its in-game description, suggest that the weapon was intended to be to Big Guns what the Gauss weapons (described in similar terms) were to Small Guns, i.e. high-tech weapons with unrivaled performance stats in their category. However, it appears that the developers brought the Vindicator's statsGlaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Hi, if you've been sort of thinking about playing the competition you should just do it, Neoband is amazing. If you like vanilla at all, this should be fun for you. Also, it's the closest thing I've seen to vanilla-with-rockets that isn't some zangband variant!!!Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Hey, thanks very much!
I've noticed a few complaints about the game being too easy though. I did want to make the early game go by much faster, but mid and late game should not be so easy. So I will try to improve that in future releases (assuming I don't jump at some other shiny new idea).
Hounds, I will see if I can shrink the packs as in V.
Spreading melee blows, I think I may get rid of. Angband is not realistic and all, and not supposed to be, but getting swarmed should be dangerous.
Graveyard pits, hmm. I feel like I should make those worth at least considering taking on. Maybe boost the drops from greater undead? Give them EXP to balance the loss from draining attacks? I'll post another thread for this I think.Comment
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All the new classes are super OP so it might be interesting to give the abilities severe consequences, or just give monsters things that are similarly OP. I had ideas but I forget them all.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Oh yeah, one bad idea I had: either make sappers rely on flasks of oil for their spells (so that weight management is an issue) or make it so that the caster can't be in the blast radius of their own spells if they want to cast them. (Even better, have them take full damage if they happen to get caught in their own spells )Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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or make it so that the caster can't be in the blast radius of their own spells if they want to cast them. (Even better, have them take full damage if they happen to get caught in their own spells )
To be truthful though, I'm not exactly in love with the zany magic system; that was basically me throwing random ideas around.Comment
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Nice variant, Therem - many thanks!
As others have mentioned, far too easy though.
I died to being double-shotted by Uriel (manabolt followed by fire breath) but, to be honest, by then I had one eye on the telly and was playing by autopilot. I found a rod of detection on dlvl6 which, along with the sniper (b) spell meant I had perfect, whole-level detection almost from the word go. This, combined with the fact that deep descent only drops you two levels, meant I found it hard to descend to a level where I felt remotely threatened (until I died, of course ). Nearly all the levels had a good level feeling, which didn't help - I had to pick up everything!
Also, I found Belthronding on dlvl32 which gave me 1,000+ dpr far too early, although I rarely used it because my melee damage was sufficient (maybe further nerf sniper melee?).
Finally, access to unlimited haste from the very beginning is ridiculously OP!
Without that constant sense of peril, I was curiously aware all along that death was inevitable!
Like I say, good fun though!Comment
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